qzdoom/src/hwrenderer
Christoph Oelckers 96ac1fa363 - changed GLDecal to work without a pointer to the generating GLWall.
Although this is currently safe there is no guarantee that future refactorings will keep the current draw lists, so it's better if GLDecal used its own copy of the data.
2018-05-03 21:42:34 +02:00
..
data Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
dynlights - moved the global 'no dynamic lights' variable to FLevelLocals so that it is outside renderer specific data. 2018-05-03 21:27:45 +02:00
scene - changed GLDecal to work without a pointer to the generating GLWall. 2018-05-03 21:42:34 +02:00
textures - finished decal render refactoring. 2018-04-27 20:18:52 +02:00
utility - cleaned up the gamma correction code. 2018-04-29 13:45:53 +02:00