qzdoom/wadsrc/static/actors/strife/acolyte.txt
Gaerzi 60fe07df74 Added slow states to relevant Strife monsters
Namely, acolyte, shadow acolyte, reaver, stalker, and turret. Info on
which states needed the slow flag was obtained with Quasar's permission
by looking at G_InitNew() in g_game.c and the info.c state tables from
Chocolate Strife.
Also added fast flag to acolyte states that needed it, based on the same
source.
2014-04-17 17:42:16 +02:00

205 lines
3.7 KiB
Text

// Base class for the acolytes ----------------------------------------------
ACTOR Acolyte : StrifeHumanoid
{
Health 70
PainChance 150
Speed 7
Radius 24
Height 64
Mass 400
Monster
+SEESDAGGERS
+NOSPLASHALERT
+FLOORCLIP
+NEVERRESPAWN
MinMissileChance 150
Tag "$TAG_ACOLYTE"
SeeSound "acolyte/sight"
PainSound "acolyte/pain"
AttackSound "acolyte/rifle"
DeathSound "acolyte/death"
ActiveSound "acolyte/active"
Obituary "$OB_ACOLYTE"
action native A_BeShadowyFoe ();
action native A_AcolyteBits ();
action native A_AcolyteDie ();
States
{
Spawn:
AGRD A 5 A_Look2
Wait
AGRD B 8 A_ClearShadow
Loop
AGRD D 8
Loop
AGRD ABCDABCD 5 A_Wander
Loop
See:
AGRD A 6 Fast Slow A_AcolyteBits
AGRD BCD 6 Fast Slow A_Chase
Loop
Missile:
AGRD E 8 Fast Slow A_FaceTarget
AGRD FE 4 Fast Slow A_ShootGun
AGRD F 6 Fast Slow A_ShootGun
Goto See
Pain:
AGRD O 8 Fast Slow A_Pain
Goto See
Death:
AGRD G 4
AGRD H 4 A_Scream
AGRD I 4
AGRD J 3
AGRD K 3 A_NoBlocking
AGRD L 3
AGRD M 3 A_AcolyteDie
AGRD N -1
Stop
XDeath:
GIBS A 5 A_NoBlocking
GIBS BC 5 A_TossGib
GIBS D 4 A_TossGib
GIBS E 4 A_XScream
GIBS F 4 A_TossGib
GIBS GH 4
GIBS I 5
GIBS J 5 A_AcolyteDie
GIBS K 5
GIBS L 1400
Stop
}
}
// Acolyte 1 ----------------------------------------------------------------
ACTOR AcolyteTan : Acolyte 3002
{
Game Strife
ConversationID 53, 52, 53
+MISSILEMORE +MISSILEEVENMORE
DropItem "ClipOfBullets"
}
// Acolyte 2 ----------------------------------------------------------------
ACTOR AcolyteRed : Acolyte 142
{
Game Strife
ConversationID 54, 53, 54
+MISSILEMORE +MISSILEEVENMORE
Translation 0
}
// Acolyte 3 ----------------------------------------------------------------
ACTOR AcolyteRust : Acolyte 143
{
Game Strife
ConversationID 55, 54, 55
+MISSILEMORE +MISSILEEVENMORE
Translation 1
}
// Acolyte 4 ----------------------------------------------------------------
ACTOR AcolyteGray : Acolyte 146
{
Game Strife
ConversationID 56, 55, 56
+MISSILEMORE +MISSILEEVENMORE
Translation 2
}
// Acolyte 5 ----------------------------------------------------------------
ACTOR AcolyteDGreen : Acolyte 147
{
Game Strife
ConversationID 57, 56, 57
+MISSILEMORE +MISSILEEVENMORE
Translation 3
}
// Acolyte 6 ----------------------------------------------------------------
ACTOR AcolyteGold : Acolyte 148
{
Game Strife
ConversationID 58, 57, 58
+MISSILEMORE +MISSILEEVENMORE
Translation 4
}
// Acolyte 7 ----------------------------------------------------------------
ACTOR AcolyteLGreen : Acolyte 232
{
Game Strife
Health 60
ConversationID 59, -1, -1
Translation 5
}
// Acolyte 8 ----------------------------------------------------------------
ACTOR AcolyteBlue : Acolyte 231
{
Game Strife
Health 60
ConversationID 60, -1, -1
Translation 6
}
// Shadow Acolyte -----------------------------------------------------------
ACTOR AcolyteShadow : Acolyte 58
{
Game Strife
ConversationID 61, 58, 59
+MISSILEMORE
DropItem "ClipOfBullets"
States
{
See:
AGRD A 6 A_BeShadowyFoe
Goto Super::See+1
Pain:
AGRD O 0 Fast Slow A_SetShadow
AGRD O 8 Fast Slow A_Pain
Goto See
}
}
// Some guy turning into an acolyte -----------------------------------------
ACTOR AcolyteToBe : Acolyte 201
{
Game Strife
ConversationID 29, -1, -1
Health 61
Radius 20
Height 56
DeathSound "becoming/death"
-COUNTKILL
-ISMONSTER
action native A_HideDecepticon ();
States
{
Spawn:
ARMR A -1
Stop
Pain:
ARMR A -1 A_HideDecepticon
Stop
Death:
Goto XDeath
}
}