mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-06 21:12:12 +00:00
5ea4b37373
- Made the speed a parameter to A_RaiseMobj and A_SinkMobj and deleted GetRaiseSpeed and GetSinkSpeed. - Added some remaining DECORATE conversions for Hexen by Karate Chris. SVN r1144 (trunk)
228 lines
4.2 KiB
Text
228 lines
4.2 KiB
Text
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// Serpent ------------------------------------------------------------------
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ACTOR Serpent 121
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{
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Game Hexen
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SpawnID 6
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Health 90
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PainChance 96
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Speed 12
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Radius 32
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Height 70
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Mass 0x7fffffff
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Monster
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-SHOOTABLE
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+NOBLOOD
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+CANTLEAVEFLOORPIC +NONSHOOTABLE
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+STAYMORPHED +DONTBLAST +NOTELEOTHER
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+INVISIBLE
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SeeSound "SerpentSight"
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AttackSound "SerpentAttack"
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PainSound "SerpentPain"
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DeathSound "SerpentDeath"
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HitObituary "$OB_SERPENTHIT"
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action native A_SerpentHumpDecide();
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action native A_SerpentHide();
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action native A_SerpentCheckForAttack();
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action native A_SerpentSpawnGibs();
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action native A_SerpentUnHide();
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action native A_SerpentRaiseHump();
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action native A_SerpentLowerHump();
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action native A_SerpentChooseAttack();
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action native A_SerpentMeleeAttack();
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States
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{
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Spawn:
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SSPT H 10 A_Look
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Loop
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See:
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SSPT HH 1 A_Chase("Melee", "None", CHF_NIGHTMAREFAST|CHF_NOPLAYACTIVE)
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SSPT H 2 A_SerpentHumpDecide
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Loop
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Pain:
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SSPT L 5
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SSPT L 5 A_Pain
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Dive:
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SSDV ABC 4
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SSDV D 4 A_UnSetShootable
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SSDV E 3 A_PlaySoundEx("SerpentActive", "Body")
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SSDV F 3
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SSDV GH 4
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SSDV I 3
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SSDV J 3 A_SerpentHide
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Goto See
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Melee:
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SSPT A 1 A_UnHideThing
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SSPT A 1 A_PlaySoundEx("SerpentBirth", "Voice")
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SSPT B 3 A_SetShootable
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SSPT C 3
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SSPT D 4 A_SerpentCheckForAttack
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Goto Dive
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Death:
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SSPT O 4
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SSPT P 4 A_Scream
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SSPT Q 4 A_NoBlocking
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SSPT RSTUVWXYZ 4
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Stop
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XDeath:
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SSXD A 4
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SSXD B 4 A_SpawnItemEx("SerpentHead", 0, 0, 45)
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SSXD C 4 A_NoBlocking
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SSXD DE 4
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SSXD FG 3
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SSXD H 3 A_SerpentSpawnGibs
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Stop
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Ice:
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SSPT [ 5 A_FreezeDeath
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SSPT [ 1 A_FreezeDeathChunks
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Wait
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Walk:
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SSPT IJI 5 A_Chase("Attack", "None", CHF_NIGHTMAREFAST)
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SSPT J 5 A_SerpentCheckForAttack
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Goto Dive
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Hump:
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SSPT H 3 A_SerpentUnHide
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SSPT EFGEF 3 A_SerpentRaiseHump
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SSPT GEF 3
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SSPT GEFGE 3 A_SerpentLowerHump
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SSPT F 3 A_SerpentHide
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Goto See
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Attack:
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SSPT K 6 A_FaceTarget
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SSPT L 5 A_SerpentChooseAttack
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Goto MeleeAttack
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MeleeAttack:
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SSPT N 5 A_SerpentMeleeAttack
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Goto Dive
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}
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}
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// Serpent Leader -----------------------------------------------------------
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ACTOR SerpentLeader : Serpent 120
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{
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Game Hexen
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SpawnID 7
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Mass 200
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Obituary "$OB_SERPENT"
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States
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{
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Missile:
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SSPT N 5 A_CustomMissile("SerpentFX", 32, 0)
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Goto Dive
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}
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}
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// Serpent Missile Ball -----------------------------------------------------
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ACTOR SerpentFX
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{
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Speed 15
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Radius 8
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Height 10
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Damage 4
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Projectile
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-ACTIVATEIMPACT -ACTIVATEPCROSS
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RenderStyle Add
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DeathSound "SerpentFXHit"
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States
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{
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Spawn:
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SSFX A 0
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SSFX A 3 Bright A_PlaySoundEx("SerpentFXContinuous", "Body", 1)
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SSFX BAB 3 Bright
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Goto Spawn+1
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Death:
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SSFX C 4 Bright A_StopSoundEx("Body")
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SSFX DEFGH 4 Bright
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Stop
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}
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}
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// Serpent Head -------------------------------------------------------------
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ACTOR SerpentHead
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{
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Radius 5
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Height 10
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Gravity 0.125
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+NOBLOCKMAP
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action native A_SerpentHeadCheck();
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States
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{
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Spawn:
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SSXD IJKLMNOP 4 A_SerpentHeadCheck
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Loop
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Death:
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SSXD S -1
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Loop
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}
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}
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// Serpent Gib 1 ------------------------------------------------------------
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ACTOR SerpentGib1
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{
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Radius 3
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Height 3
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+NOBLOCKMAP +NOGRAVITY
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action native A_FloatGib();
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action native A_DelayGib();
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action native A_SinkGib();
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States
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{
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Spawn:
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SSXD Q 6
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SSXD Q 6 A_FloatGib
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SSXD QQ 8 A_FloatGib
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SSXD QQ 12 A_FloatGib
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SSXD Q 232 A_DelayGib
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SSXD QQ 12 A_SinkGib
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SSXD QQQ 8 A_SinkGib
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Stop
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}
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}
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// Serpent Gib 2 ------------------------------------------------------------
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ACTOR SerpentGib2 : SerpentGib1
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{
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States
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{
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Spawn:
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SSXD R 6
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SSXD R 6 A_FloatGib
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SSXD RR 8 A_FloatGib
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SSXD RR 12 A_FloatGib
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SSXD R 232 A_DelayGib
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SSXD RR 12 A_SinkGib
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SSXD RRR 8 A_SinkGib
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Stop
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}
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}
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// Serpent Gib 3 ------------------------------------------------------------
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ACTOR SerpentGib3 : SerpentGib1
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{
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States
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{
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Spawn:
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SSXD T 6
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SSXD T 6 A_FloatGib
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SSXD TT 8 A_FloatGib
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SSXD TT 12 A_FloatGib
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SSXD T 232 A_DelayGib
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SSXD TT 12 A_SinkGib
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SSXD TTT 8 A_SinkGib
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Stop
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}
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}
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