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https://github.com/ZDoom/qzdoom.git
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93be5aca05
- Worked aorund modern GCC bug where C++ exceptions in Objective-C++ code would result in an ICE (bug is already on their tracker, but I doubt it will be fixed unless I decide to dig into the issue myself). - Turn off fused floating point instructions since these can cause slight deviations in floating point code. - Use -static-libgcc when compiling on the Mac with GCC since we need to use a custom version of GCC to do so now. - Note: ZDoom will currently still crash on exit on PowerPC since it seems to be deciding that NameManager needs to be destructed before the console commands. |
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.. | ||
anim_switches.cpp | ||
animations.cpp | ||
automaptexture.cpp | ||
bitmap.cpp | ||
bitmap.h | ||
buildtexture.cpp | ||
canvastexture.cpp | ||
ddstexture.cpp | ||
emptytexture.cpp | ||
flattexture.cpp | ||
imgztexture.cpp | ||
jpegtexture.cpp | ||
multipatchtexture.cpp | ||
patchtexture.cpp | ||
pcxtexture.cpp | ||
pngtexture.cpp | ||
rawpagetexture.cpp | ||
texture.cpp | ||
texturemanager.cpp | ||
textures.h | ||
tgatexture.cpp | ||
warptexture.cpp |