mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-14 08:30:49 +00:00
7db035abba
I have no idea why this was ever deemed proper - but it clearly breaks some Hexen maps and it not even remotely mimics the original behavior. Even now, it's not the same but since the items fall down they at least end up where they are supposed to be.
65 lines
1 KiB
Text
65 lines
1 KiB
Text
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// Dark Servant Artifact ----------------------------------------------------
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ACTOR ArtiDarkServant : Inventory 86 native
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{
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Game Hexen
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SpawnID 16
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+COUNTITEM
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+FLOATBOB
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Inventory.RespawnTics 4230
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Inventory.DefMaxAmount
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Inventory.PickupFlash "PickupFlash"
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+INVBAR +FANCYPICKUPSOUND
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Inventory.Icon "ARTISUMN"
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Inventory.PickupSound "misc/p_pkup"
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Inventory.PickupMessage "$TXT_ARTISUMMON"
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Tag "$TAG_ARTISUMMON"
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States
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{
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Spawn:
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SUMN A 350
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Loop
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}
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}
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// Summoning Doll -----------------------------------------------------------
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ACTOR SummoningDoll
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{
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Game Hexen
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Speed 20
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+NOBLOCKMAP +DROPOFF +MISSILE
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+NOTELEPORT
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action native A_Summon();
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States
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{
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Spawn:
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SUMN A 4
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Loop
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Death:
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SUMN AA 4
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SUMN A 4 A_Summon
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Stop
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}
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}
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// Minotaur Smoke -----------------------------------------------------------
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ACTOR MinotaurSmoke
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{
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Game Hexen
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+NOBLOCKMAP +NOGRAVITY
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+NOTELEPORT
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RenderStyle Translucent
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Alpha 0.6
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States
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{
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Spawn:
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MNSM ABCDEFGHIJKLMNOPQ 3
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Stop
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}
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}
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