qzdoom/wadsrc/static/shaders/glsl/fuzz_smoothtranslucent.fp
Christoph Oelckers e00847f64b - GZDoom solution file
- missing GL resources for gzdoom.pk3.
2013-06-23 11:13:01 +02:00

19 lines
433 B
GLSL

//created by Evil Space Tomato
uniform float timer;
vec4 Process(vec4 color)
{
vec2 texCoord = gl_TexCoord[0].st;
vec4 basicColor = getTexel(texCoord) * color;
float texX = sin(texCoord.x * 100.0 + timer*5.0);
float texY = cos(texCoord.x * 100.0 + timer*5.0);
float vX = (texX/texY)*21.0;
float vY = (texY/texX)*13.0;
float test = mod(timer*2.0+(vX + vY), 0.5);
basicColor.a = basicColor.a * test;
return basicColor;
}