qzdoom/src/gl/scene
2016-04-26 16:44:03 +02:00
..
gl_bsp.cpp - made it compile again. 2016-04-23 10:50:19 +02:00
gl_clipper.cpp - made it compile again. 2016-04-23 10:50:19 +02:00
gl_clipper.h - floatified vertices and removed the now redundant fx and fy members. This needs an added check for polyobject origins, though, so that such subsectors don't get rendered. 2016-04-03 11:40:14 +02:00
gl_decal.cpp - made the adjustments. 2016-04-24 13:35:43 +02:00
gl_drawinfo.cpp - made the adjustments. 2016-04-24 13:35:43 +02:00
gl_drawinfo.h - floatified the texture coordinate code. 2016-04-08 01:42:43 +02:00
gl_fakeflat.cpp - GL handling of new portal data organization. 2016-04-20 20:08:53 +02:00
gl_flats.cpp - updated gl_interface to deal with older GL versions. 2016-04-26 15:20:26 +02:00
gl_portal.cpp - GL handling of new portal data organization. 2016-04-20 20:08:53 +02:00
gl_portal.h - GL handling of new portal data organization. 2016-04-20 20:08:53 +02:00
gl_renderhacks.cpp - made the adjustments. 2016-04-24 13:35:43 +02:00
gl_scene.cpp - updated gl_interface to deal with older GL versions. 2016-04-26 15:20:26 +02:00
gl_sky.cpp - made the adjustments. 2016-04-24 13:35:43 +02:00
gl_skydome.cpp - enable shader-less rendering. Still very incomplete, but at least the basics are working. 2016-04-26 16:44:03 +02:00
gl_sprite.cpp - made it compile again. 2016-04-23 10:50:19 +02:00
gl_spritelight.cpp - updated GL renderer. 2016-04-02 23:17:16 +02:00
gl_vertex.cpp - floatified vertices and removed the now redundant fx and fy members. This needs an added check for polyobject origins, though, so that such subsectors don't get rendered. 2016-04-03 11:40:14 +02:00
gl_wall.h - made the adjustments. 2016-04-24 13:35:43 +02:00
gl_walls.cpp - updated gl_interface to deal with older GL versions. 2016-04-26 15:20:26 +02:00
gl_walls_draw.cpp - adjustments. 2016-03-30 20:01:44 +02:00
gl_weapon.cpp - fixed: sprite clipping did not work anymore because the 'invalid' value was inconsistent. 2016-04-07 14:09:07 +02:00