qzdoom/src/rendering/vulkan
2019-03-24 16:09:01 +02:00
..
renderer - the material descriptor set must be bound again if the pipeline changes and the new shader uses more textures than the old one 2019-03-18 00:38:09 +01:00
shaders - implement ssao 2019-03-16 23:37:38 +01:00
system - removed duplicated expressions 2019-03-24 16:09:01 +02:00
textures - use a vector instead of a map to store a texture's descriptor sets. 2019-03-21 23:41:24 +01:00
thirdparty - added initial support of Vulkan renderer to Cocoa backend 2019-03-08 16:47:02 +02:00