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https://github.com/ZDoom/qzdoom.git
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650d07b8c1
- Converted A_Hexendecorations.cpp - Changed the lower decal spawning code to transfer the main decal's color if the lower decal's default color is the same as the main decal's. - Changed the decal stretcher back to use the specified size parameters as a scaling factor and not a destination size because this is more consistent with the rest of the decal code. Also adjusted the blood smear definition in DECALDEF and the description in the Wiki for this. - Added Jim's most recent fixes. SVN r77 (trunk)
18 lines
265 B
Text
18 lines
265 B
Text
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ACTOR ArtiSpeedBoots : PowerupGiver 8002
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{
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Game Hexen
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SpawnID 13
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+FLOATBOB
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+INVENTORY.PICKUPFLASH
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Inventory.Icon ARTISPED
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Inventory.PickupMessage "$TXT_ARTISPEED"
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Powerup.Type Speed
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States
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{
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Spawn:
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SPED ABCDEFGH 3 Bright
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Loop
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}
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}
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