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a2f4cd7cda
With the stricter type checks of the self pointer that were now implemented these all produced errors.
49 lines
959 B
Text
49 lines
959 B
Text
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// The Cleric's Mace --------------------------------------------------------
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class CWeapMace : ClericWeapon
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{
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Default
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{
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Weapon.SelectionOrder 3500;
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Weapon.KickBack 150;
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Weapon.YAdjust -8;
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+BLOODSPLATTER
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Obituary "$OB_MPCWEAPMACE";
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Tag "$TAG_CWEAPMACE";
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}
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action native void A_CMaceAttack();
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States
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{
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Select:
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CMCE A 1 A_Raise;
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Loop;
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Deselect:
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CMCE A 1 A_Lower;
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Loop;
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Ready:
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CMCE A 1 A_WeaponReady;
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Loop;
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Fire:
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CMCE B 2 Offset (60, 20);
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CMCE B 1 Offset (30, 33);
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CMCE B 2 Offset (8, 45);
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CMCE C 1 Offset (8, 45);
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CMCE D 1 Offset (8, 45);
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CMCE E 1 Offset (8, 45);
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CMCE E 1 Offset (-11, 58) A_CMaceAttack;
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CMCE F 1 Offset (8, 45);
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CMCE F 2 Offset (-8, 74);
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CMCE F 1 Offset (-20, 96);
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CMCE F 8 Offset (-33, 160);
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CMCE A 2 Offset (8, 75) A_ReFire;
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CMCE A 1 Offset (8, 65);
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CMCE A 2 Offset (8, 60);
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CMCE A 1 Offset (8, 55);
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CMCE A 2 Offset (8, 50);
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CMCE A 1 Offset (8, 45);
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Goto Ready;
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}
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}
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