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33 lines
1.1 KiB
Text
33 lines
1.1 KiB
Text
// This file contains compatibility wrappers for DECORATE functions with bad parameters or other things that were refactored since the first release.
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extend class Object
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{
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deprecated("2.4") static int GameType()
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{
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return gameinfo.gametype;
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}
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deprecated("2.4") static void C_MidPrint(string fontname, string textlabel, bool bold = false)
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{
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let f = Font.GetFont(fontname);
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if (f == null) return;
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Console.MidPrint(f, textlabel, bold);
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}
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}
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extend class Actor
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{
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deprecated("2.3") void A_CustomMissile(class<Actor> missiletype, double spawnheight = 32, double spawnofs_xy = 0, double angle = 0, int flags = 0, double pitch = 0, int ptr = AAPTR_TARGET)
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{
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A_SpawnProjectile(missiletype, spawnheight, spawnofs_xy, angle, flags|CMF_BADPITCH, pitch, ptr);
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}
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}
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extend class StateProvider
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{
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deprecated("2.3") action void A_FireCustomMissile(class<Actor> missiletype, double angle = 0, bool useammo = true, double spawnofs_xy = 0, double spawnheight = 0, int flags = 0, double pitch = 0)
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{
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A_FireProjectile(missiletype, angle, useammo, spawnofs_xy, spawnheight, flags, -pitch);
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}
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}
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