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8e2ebe15fe
- removed the LastCamera logic in RenderView. This code predates the first GZDoom release and apparently was only added because back then R_SetupFrame was not fully compatible with the hardware renderer. Today it is not needed anymore. |
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.. | ||
gl_cvars.h | ||
gl_debug.cpp | ||
gl_debug.h | ||
gl_extlist.txt | ||
gl_framebuffer.cpp | ||
gl_framebuffer.h | ||
gl_interface.cpp | ||
gl_interface.h | ||
gl_load.c | ||
gl_load.h | ||
gl_menu.cpp | ||
gl_swframebuffer.cpp | ||
gl_swframebuffer.h | ||
gl_swwipe.cpp | ||
gl_system.h | ||
gl_threads.cpp | ||
gl_wipe.cpp |