mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-14 08:30:49 +00:00
c09a56ebe0
respect to the existing AmbientSound actor, except it also has the NOGRAVITY flag set. SVN r2975 (trunk)
89 lines
1.2 KiB
Text
89 lines
1.2 KiB
Text
|
|
ACTOR AmbientSound 14065 native
|
|
{
|
|
+NOBLOCKMAP
|
|
+NOSECTOR
|
|
+DONTSPLASH
|
|
}
|
|
|
|
ACTOR AmbientSoundNoGravity : AmbientSound 14067
|
|
{
|
|
+NOGRAVITY
|
|
}
|
|
|
|
ACTOR SoundSequenceSlot native
|
|
{
|
|
+NOSECTOR
|
|
+NOBLOCKMAP
|
|
+DONTSPLASH
|
|
}
|
|
|
|
ACTOR SoundSequence 14066 native
|
|
{
|
|
+NOSECTOR
|
|
+NOBLOCKMAP
|
|
+DONTSPLASH
|
|
}
|
|
|
|
// Heretic Sound sequences -----------------------------------------------------------
|
|
|
|
ACTOR HereticSoundSequence1 : SoundSequence 1200
|
|
{
|
|
Game Heretic
|
|
Args 0
|
|
}
|
|
|
|
ACTOR HereticSoundSequence2 : SoundSequence 1201
|
|
{
|
|
Game Heretic
|
|
Args 1
|
|
}
|
|
|
|
ACTOR HereticSoundSequence3 : SoundSequence 1202
|
|
{
|
|
Game Heretic
|
|
Args 2
|
|
}
|
|
|
|
ACTOR HereticSoundSequence4 : SoundSequence 1203
|
|
{
|
|
Game Heretic
|
|
Args 3
|
|
}
|
|
|
|
ACTOR HereticSoundSequence5 : SoundSequence 1204
|
|
{
|
|
Game Heretic
|
|
Args 4
|
|
}
|
|
|
|
ACTOR HereticSoundSequence6 : SoundSequence 1205
|
|
{
|
|
Game Heretic
|
|
Args 5
|
|
}
|
|
|
|
ACTOR HereticSoundSequence7 : SoundSequence 1206
|
|
{
|
|
Game Heretic
|
|
Args 6
|
|
}
|
|
|
|
ACTOR HereticSoundSequence8 : SoundSequence 1207
|
|
{
|
|
Game Heretic
|
|
Args 7
|
|
}
|
|
|
|
ACTOR HereticSoundSequence9 : SoundSequence 1208
|
|
{
|
|
Game Heretic
|
|
Args 8
|
|
}
|
|
|
|
ACTOR HereticSoundSequence10 : SoundSequence 1209
|
|
{
|
|
Game Heretic
|
|
Args 9
|
|
}
|
|
|