qzdoom/src/g_strife/a_entityboss.cpp
Christoph Oelckers 760f70d3f1 - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
so that all files are included by a central one instead of compiling 
  each one separately. This speeds up the compilation process by 25%
  when doing a complete rebuild in Visual C.
- Cleaned up more header dependencies.

SVN r1226 (trunk)
2008-09-15 14:11:05 +00:00

124 lines
3.4 KiB
C++

/*
#include "actor.h"
#include "m_random.h"
#include "a_action.h"
#include "p_local.h"
#include "p_enemy.h"
#include "s_sound.h"
#include "a_strifeglobal.h"
#include "thingdef/thingdef.h"
#include "g_level.h"
*/
static FRandom pr_entity ("Entity");
DEFINE_ACTION_FUNCTION(AActor, A_SubEntityDeath)
{
if (CheckBossDeath (self))
{
G_ExitLevel (0, false);
}
}
void A_SpectralMissile (AActor *self, const char *missilename)
{
if (self->target != NULL)
{
AActor *missile = P_SpawnMissileXYZ (self->x, self->y, self->z + 32*FRACUNIT,
self, self->target, PClass::FindClass("SpectralLightningBigV2"), false);
if (missile != NULL)
{
missile->tracer = self->target;
missile->health = -2;
P_CheckMissileSpawn(missile);
}
}
}
DECLARE_ACTION(A_SpotLightning)
DECLARE_ACTION(A_Spectre3Attack)
DEFINE_ACTION_FUNCTION(AActor, A_EntityAttack)
{
// Apparent Strife bug: Case 5 was unreachable because they used % 5 instead of % 6.
// I've fixed that by making case 1 duplicate it, since case 1 did nothing.
switch (pr_entity() % 5)
{
case 0:
CALL_ACTION(A_SpotLightning, self);
break;
case 2:
A_SpectralMissile (self, "SpectralLightningH3");
break;
case 3:
CALL_ACTION(A_Spectre3Attack, self);
break;
case 4:
A_SpectralMissile (self, "SpectralLightningBigV2");
break;
case 1:
case 5:
A_SpectralMissile (self, "SpectralLightningBigBall2");
break;
}
}
DEFINE_ACTION_FUNCTION(AActor, A_SpawnEntity)
{
AActor *entity = Spawn("EntityBoss", self->x, self->y, self->z + 70*FRACUNIT, ALLOW_REPLACE);
if (entity != NULL)
{
entity->angle = self->angle;
entity->CopyFriendliness(self, true);
entity->momz = 5*FRACUNIT;
entity->tracer = self;
}
}
DEFINE_ACTION_FUNCTION(AActor, A_EntityDeath)
{
AActor *second;
fixed_t secondRadius = GetDefaultByName("EntitySecond")->radius * 2;
angle_t an;
AActor *spot = self->tracer;
if (spot == NULL) spot = self;
fixed_t SpawnX = spot->x;
fixed_t SpawnY = spot->y;
fixed_t SpawnZ = spot->z + self->tracer? 70*FRACUNIT : 0;
an = self->angle >> ANGLETOFINESHIFT;
second = Spawn("EntitySecond", SpawnX + FixedMul (secondRadius, finecosine[an]),
SpawnY + FixedMul (secondRadius, finesine[an]), SpawnZ, ALLOW_REPLACE);
second->CopyFriendliness(self, true);
//second->target = self->target;
A_FaceTarget (second);
an = second->angle >> ANGLETOFINESHIFT;
second->momx += FixedMul (finecosine[an], 320000);
second->momy += FixedMul (finesine[an], 320000);
an = (self->angle + ANGLE_90) >> ANGLETOFINESHIFT;
second = Spawn("EntitySecond", SpawnX + FixedMul (secondRadius, finecosine[an]),
SpawnY + FixedMul (secondRadius, finesine[an]), SpawnZ, ALLOW_REPLACE);
second->CopyFriendliness(self, true);
//second->target = self->target;
second->momx = FixedMul (secondRadius, finecosine[an]) << 2;
second->momy = FixedMul (secondRadius, finesine[an]) << 2;
A_FaceTarget (second);
an = (self->angle - ANGLE_90) >> ANGLETOFINESHIFT;
second = Spawn("EntitySecond", SpawnX + FixedMul (secondRadius, finecosine[an]),
SpawnY + FixedMul (secondRadius, finesine[an]), SpawnZ, ALLOW_REPLACE);
second->CopyFriendliness(self, true);
//second->target = self->target;
second->momx = FixedMul (secondRadius, finecosine[an]) << 2;
second->momy = FixedMul (secondRadius, finesine[an]) << 2;
A_FaceTarget (second);
}