qzdoom/src/sound/i_sound.cpp
Randy Heit 8d0c48bf81 - The garbage collector is now run one last time just before exiting the game.
- Removed movie volume from the sound menu and renamed some of the other
  options to give the MIDI device name more room to display itself.
- Moved the midi device selection into the main sound menu.
- Added FMOD as MIDI device -1, to replace the MIDI mapper. This is still the
  default device. By default, it uses exactly the same DLS instruments as the
  Microsoft GS Wavetable Synth. If you have another set DLS level 1 patch set
  you want to use, set the snd_midipatchfile cvar to specify where it should
  load the instruments from.
- Changed the ProduceMIDI function to store its output into a TArray<BYTE>.
  An overloaded version wraps around it to continue to supply file-writing
  support for external Timidity++ usage.
- Added an FMOD credits banner to comply with their non-commercial license.
- Reimplemented the snd_buffersize cvar for the FMOD Ex sound system. Rather
  than a time in ms, this is now the length in samples of the DSP buffer.
  Also added the snd_buffercount cvar to offer complete control over the
  call to FMOD::System::setDSPBufferSize(). Note that with any snd_samplerate
  below about 44kHz, you will need to set snd_buffersize to avoid long
  latencies.
- Reimplemented the snd_output cvar for the FMOD Ex sound system.
- Changed snd_samplerate default to 0. This now means to use the default
  sample rate.
- Made snd_output, snd_output_format, snd_speakermode, snd_resampler, and
  snd_hrtf available through the menu.
- Split the HRTF effect selection into its own cvar: snd_hrtf.
- Removed 96000 Hz option from the menu. It's still available through the
  cvar, if desired.
- Fixed: If Windows sound init failed, retry with DirectSound. (Apparently,
  WASAPI doesn't work with more than two speakers and PCM-Float output at the
  same time.)
- Fixed: Area sounds only played from the front speakers once you got within
  the 2D panning area.


SVN r854 (trunk)
2008-03-26 04:27:07 +00:00

223 lines
4.7 KiB
C++

/*
** i_sound.cpp
** Stubs for sound interfaces.
**
**---------------------------------------------------------------------------
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <mmsystem.h>
#include "resource.h"
extern HWND Window;
extern HINSTANCE g_hInst;
#define USE_WINDOWS_DWORD
#else
#define FALSE 0
#define TRUE 1
#endif
#include <stdio.h>
#include <stdlib.h>
#include <stdarg.h>
#include "doomtype.h"
#include "m_alloc.h"
#include <math.h>
#include "fmodsound.h"
#include "m_swap.h"
#include "stats.h"
#include "files.h"
#include "c_cvars.h"
#include "c_dispatch.h"
#include "i_system.h"
#include "i_sound.h"
#include "i_music.h"
#include "m_argv.h"
#include "m_misc.h"
#include "w_wad.h"
#include "i_video.h"
#include "s_sound.h"
#include "v_text.h"
#include "gi.h"
#include "doomdef.h"
EXTERN_CVAR (Float, snd_sfxvolume)
CVAR (Int, snd_samplerate, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR (Int, snd_buffersize, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR (String, snd_output, "default", CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
// killough 2/21/98: optionally use varying pitched sounds
CVAR (Bool, snd_pitched, false, CVAR_ARCHIVE)
SoundRenderer *GSnd;
//
// SFX API
//
//==========================================================================
//
// CVAR snd_sfxvolume
//
// Maximum volume of a sound effect.
//==========================================================================
CUSTOM_CVAR (Float, snd_sfxvolume, 0.5f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINITCALL)
{
if (self < 0.f)
self = 0.f;
else if (self > 1.f)
self = 1.f;
else if (GSnd != NULL)
{
GSnd->SetSfxVolume (self);
}
}
void I_InitSound ()
{
/* Get command line options: */
bool nosound = !!Args->CheckParm ("-nosfx") || !!Args->CheckParm ("-nosound");
if (nosound)
{
I_InitMusic ();
return;
}
GSnd = new FMODSoundRenderer;
if (!GSnd->IsValid ())
{
delete GSnd;
GSnd = NULL;
Printf (TEXTCOLOR_RED"Sound init failed. Using nosound.\n");
}
I_InitMusic ();
snd_sfxvolume.Callback ();
}
void I_ShutdownSound (void)
{
if (GSnd != NULL)
{
delete GSnd;
GSnd = NULL;
}
}
CCMD (snd_status)
{
if (GSnd == NULL)
{
Printf ("sound is not active\n");
}
else
{
GSnd->PrintStatus ();
}
}
CCMD (snd_reset)
{
SoundRenderer *snd = GSnd;
if (snd != NULL)
{
snd->MovieDisableSound ();
GSnd = NULL;
}
I_InitSound ();
S_Init ();
S_RestartMusic ();
if (snd != NULL) delete snd;
}
CCMD (snd_listdrivers)
{
if (GSnd != NULL)
{
GSnd->PrintDriversList ();
}
else
{
Printf ("Sound is inactive.\n");
}
}
ADD_STAT (sound)
{
if (GSnd != NULL)
{
return GSnd->GatherStats ();
}
else
{
return "No sound";
}
}
SoundRenderer::SoundRenderer ()
{
}
SoundRenderer::~SoundRenderer ()
{
}
FString SoundRenderer::GatherStats ()
{
return "No stats for this sound renderer.";
}
void SoundRenderer::ResetEnvironment ()
{
}
SoundStream::~SoundStream ()
{
}
bool SoundStream::SetPosition(int pos)
{
return false;
}
FString SoundStream::GetStats()
{
return "No stream stats available.";
}