qzdoom/src/m_misc.h
Randy Heit b132575533 - Added a dialog that gives the user the chance to fix things if the config
could not be saved for some reason.
- Added the writeini console command to write the config file, optionally
  specifying a specific file name for it.
- Fixed: "Multiplayer" demos that only had one player were not played back
  properly because the demo playback code only checked the number of players
  to determine if it should be played as a netdemo.


SVN r333 (trunk)
2006-09-20 02:00:19 +00:00

48 lines
1.4 KiB
C++

// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// DESCRIPTION:
//
//
//-----------------------------------------------------------------------------
#ifndef __M_MISC__
#define __M_MISC__
#include "doomtype.h"
class FConfigFile;
class FGameConfigFile;
extern FGameConfigFile *GameConfig;
bool M_WriteFile (char const *name, void *source, int length);
int M_ReadFile (char const *name, BYTE **buffer);
void M_FindResponseFile (void);
// [RH] M_ScreenShot now accepts a filename parameter.
// Pass a NULL to get the original behavior.
void M_ScreenShot (const char *filename);
void M_LoadDefaults ();
bool M_SaveDefaults (const char *filename);
void M_SaveCustomKeys (FConfigFile *config, char *section, char *subsection);
FString GetUserFile (const char *path, bool nodir=false);
#endif