mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-14 00:21:34 +00:00
42ac64d964
- Fixed: Gravity application was not correct. For actors with no vertical momentum the initial pull is supposed to be twice as strong as when vertical movement already takes place. - added invquery CCMD like in Strife. Also removed all underscores from the tag strings so that they can be printed properly. - Fixed: Skill baby was missing 'autousehealth' for all games. - Added a new CVAR: sv_disableautohealth - Autouse of health items is no longer hardwired to the default item classes. There's a new property HealthPickup.Autouse. 0 means no autouse, 1 a small Raven health item, 2 a large Raven health item and 3 a Strife item. SVN r1452 (trunk)
49 lines
812 B
Text
49 lines
812 B
Text
|
|
ACTOR MetalArmor : BasicArmorPickup 2019
|
|
{
|
|
Game Strife
|
|
SpawnID 69
|
|
ConversationID 129, 125, 128
|
|
Radius 20
|
|
Height 16
|
|
+FLOORCLIP
|
|
+INVENTORY.AUTOACTIVATE
|
|
+INVENTORY.INVBAR
|
|
Inventory.MaxAmount 3
|
|
Inventory.Icon "I_ARM1"
|
|
Inventory.PickupMessage "$TXT_METALARMOR"
|
|
Armor.SaveAmount 200
|
|
Armor.SavePercent 50
|
|
Tag "Metal Armor"
|
|
States
|
|
{
|
|
Spawn:
|
|
ARM3 A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
ACTOR LeatherArmor : BasicArmorPickup 2018
|
|
{
|
|
Game Strife
|
|
SpawnID 68
|
|
ConversationID 130, 126, 129
|
|
Radius 20
|
|
Height 16
|
|
+FLOORCLIP
|
|
+INVENTORY.AUTOACTIVATE
|
|
+INVENTORY.INVBAR
|
|
Inventory.MaxAmount 5
|
|
Inventory.Icon "I_ARM2"
|
|
Inventory.PickupMessage "$TXT_LEATHERARMOR"
|
|
Armor.SaveAmount 100
|
|
Armor.SavePercent 33.335
|
|
Tag "Leather Armor"
|
|
States
|
|
{
|
|
Spawn:
|
|
ARM4 A -1
|
|
Stop
|
|
}
|
|
}
|
|
|