..
gl_bloomshader.cpp
- changed the license of the OpenGL renderer to LGPL v3.
2016-09-14 20:01:13 +02:00
gl_bloomshader.h
Add FBufferedUniformSampler because sampler uniforms may default bind to other locations than zero
2016-08-26 01:46:39 +02:00
gl_blurshader.cpp
- changed the license of the OpenGL renderer to LGPL v3.
2016-09-14 20:01:13 +02:00
gl_blurshader.h
Fix blur shader to use RenderScreenQuad
2016-08-14 09:05:50 +02:00
gl_colormapshader.cpp
- changed the license of the OpenGL renderer to LGPL v3.
2016-09-14 20:01:13 +02:00
gl_colormapshader.h
- draw the colormap blend after postprocessing, not before it.
2016-09-01 17:14:51 +02:00
gl_lensshader.cpp
- changed the license of the OpenGL renderer to LGPL v3.
2016-09-14 20:01:13 +02:00
gl_lensshader.h
Add FBufferedUniformSampler because sampler uniforms may default bind to other locations than zero
2016-08-26 01:46:39 +02:00
gl_presentshader.cpp
- changed the license of the OpenGL renderer to LGPL v3.
2016-09-14 20:01:13 +02:00
gl_presentshader.h
Add FBufferedUniformSampler because sampler uniforms may default bind to other locations than zero
2016-08-26 01:46:39 +02:00
gl_shader.cpp
- changed the license of the OpenGL renderer to LGPL v3.
2016-09-14 20:01:13 +02:00
gl_shader.h
- changed the license of the OpenGL renderer to LGPL v3.
2016-09-14 20:01:13 +02:00
gl_shaderprogram.cpp
- changed the license of the OpenGL renderer to LGPL v3.
2016-09-14 20:01:13 +02:00
gl_shaderprogram.h
- removed most of the specific options for legacy hardware and consolidated them in one variable (does not work yet.)
2016-09-01 11:52:52 +02:00
gl_texshader.cpp
- added GL render as of SVN revision 1600.
2013-06-23 09:49:34 +02:00
gl_texshader.h
- added GL render as of SVN revision 1600.
2013-06-23 09:49:34 +02:00
gl_tonemapshader.cpp
- changed the license of the OpenGL renderer to LGPL v3.
2016-09-14 20:01:13 +02:00
gl_tonemapshader.h
Add FBufferedUniformSampler because sampler uniforms may default bind to other locations than zero
2016-08-26 01:46:39 +02:00