qzdoom/src/hwrenderer/dynlights
2018-05-25 19:23:47 +02:00
..
hw_aabbtree.cpp - starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy. 2018-04-02 15:58:28 +02:00
hw_aabbtree.h Fixed compilation of non-Windows targets 2018-04-29 16:12:33 +03:00
hw_dynlightdata.cpp - force model light to be attenuated 2018-05-25 19:23:47 +02:00
hw_dynlightdata.h - force model light to be attenuated 2018-05-25 19:23:47 +02:00
hw_shadowmap.cpp - moved gl_spritelight out of gl/. This required a few more changes: 2018-04-29 11:00:34 +02:00
hw_shadowmap.h Fixed compilation of non-Windows targets 2018-04-29 16:12:33 +03:00