mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-12 07:34:50 +00:00
ec2e63c6d3
MAPINFO keyword 'bordertexture' and are settable per map. - Fixed: When used in DECORATE A_Explode must use A_ExplodeParms. - Added custom label support to A_Chase. To enable resurrection from the customizable version I also moved all A_VileChase stuff into p_enemy.cpp. SVN r437 (trunk)
111 lines
2.2 KiB
C
111 lines
2.2 KiB
C
// This file is included by d_dehacked.cpp twice.
|
|
// The first time is to prototype these functions, and the second
|
|
// time is to define them in the CodePtrs list. The macros are
|
|
// defined appropriately to get the desired effect each time.
|
|
|
|
ACTOR(MonsterRail)
|
|
|
|
WEAPON(FireRailgun)
|
|
WEAPON(FireRailgunLeft)
|
|
WEAPON(FireRailgunRight)
|
|
WEAPON(RailWait)
|
|
WEAPON(Light0)
|
|
WEAPON(WeaponReady)
|
|
WEAPON(Lower)
|
|
WEAPON(Raise)
|
|
WEAPON(Punch)
|
|
WEAPON(ReFire)
|
|
WEAPON(FirePistol)
|
|
WEAPON(Light1)
|
|
WEAPON(FireShotgun)
|
|
WEAPON(Light2)
|
|
WEAPON(FireShotgun2)
|
|
WEAPON(CheckReload)
|
|
WEAPON(OpenShotgun2)
|
|
WEAPON(LoadShotgun2)
|
|
WEAPON(CloseShotgun2)
|
|
WEAPON(FireCGun)
|
|
WEAPON(GunFlash)
|
|
WEAPON(FireMissile)
|
|
WEAPON(Saw)
|
|
WEAPON(FirePlasma)
|
|
WEAPON(BFGsound)
|
|
WEAPON(FireBFG)
|
|
|
|
ACTOR(BFGSpray)
|
|
#ifndef FROM_THINGDEF
|
|
// A_Explode needs to use A_ExplodeParams in DECORATE
|
|
ACTOR(Explode)
|
|
#endif
|
|
ACTOR(Pain)
|
|
ACTOR(PlayerScream)
|
|
ACTOR(NoBlocking)
|
|
ACTOR(XScream)
|
|
ACTOR(Look)
|
|
ACTOR(Chase)
|
|
ACTOR(FaceTarget)
|
|
ACTOR(PosAttack)
|
|
ACTOR(Scream)
|
|
ACTOR(SPosAttack)
|
|
ACTOR(VileChase)
|
|
ACTOR(VileStart)
|
|
ACTOR(VileTarget)
|
|
ACTOR(VileAttack)
|
|
ACTOR(StartFire)
|
|
ACTOR(Fire)
|
|
ACTOR(FireCrackle)
|
|
ACTOR(Tracer)
|
|
ACTOR(SkelWhoosh)
|
|
ACTOR(SkelFist)
|
|
ACTOR(SkelMissile)
|
|
ACTOR(FatRaise)
|
|
ACTOR(FatAttack1)
|
|
ACTOR(FatAttack2)
|
|
ACTOR(FatAttack3)
|
|
ACTOR(BossDeath)
|
|
ACTOR(CPosAttack)
|
|
ACTOR(CPosRefire)
|
|
ACTOR(TroopAttack)
|
|
ACTOR(SargAttack)
|
|
ACTOR(HeadAttack)
|
|
ACTOR(BruisAttack)
|
|
ACTOR(SkullAttack)
|
|
ACTOR(Metal)
|
|
ACTOR(SpidRefire)
|
|
ACTOR(BabyMetal)
|
|
ACTOR(BspiAttack)
|
|
ACTOR(Hoof)
|
|
ACTOR(CyberAttack)
|
|
ACTOR(PainAttack)
|
|
ACTOR(PainDie)
|
|
ACTOR(KeenDie)
|
|
ACTOR(BrainPain)
|
|
ACTOR(BrainScream)
|
|
ACTOR(BrainDie)
|
|
ACTOR(BrainAwake)
|
|
ACTOR(BrainSpit)
|
|
ACTOR(SpawnSound)
|
|
ACTOR(SpawnFly)
|
|
ACTOR(BrainExplode)
|
|
ACTOR(Die)
|
|
ACTOR(Detonate)
|
|
ACTOR(Mushroom)
|
|
|
|
ACTOR(SetFloorClip)
|
|
ACTOR(UnSetFloorClip)
|
|
ACTOR(HideThing)
|
|
ACTOR(UnHideThing)
|
|
ACTOR(SetInvulnerable)
|
|
ACTOR(UnSetInvulnerable)
|
|
ACTOR(SetReflective)
|
|
ACTOR(UnSetReflective)
|
|
ACTOR(SetReflectiveInvulnerable)
|
|
ACTOR(UnSetReflectiveInvulnerable)
|
|
ACTOR(SetShootable)
|
|
ACTOR(UnSetShootable)
|
|
ACTOR(NoGravity)
|
|
ACTOR(Gravity)
|
|
ACTOR(LowGravity)
|
|
|
|
#undef WEAPON
|
|
#undef ACTOR
|