qzdoom/src/d_dehackedactions.h
Christoph Oelckers ec2e63c6d3 - Added customizable border textures. They will be defined with the
MAPINFO keyword 'bordertexture' and are settable per map.
- Fixed: When used in DECORATE A_Explode must use A_ExplodeParms.
- Added custom label support to A_Chase. To enable resurrection from the
  customizable version I also moved all A_VileChase stuff into p_enemy.cpp.


SVN r437 (trunk)
2007-01-05 22:08:57 +00:00

111 lines
2.2 KiB
C

// This file is included by d_dehacked.cpp twice.
// The first time is to prototype these functions, and the second
// time is to define them in the CodePtrs list. The macros are
// defined appropriately to get the desired effect each time.
ACTOR(MonsterRail)
WEAPON(FireRailgun)
WEAPON(FireRailgunLeft)
WEAPON(FireRailgunRight)
WEAPON(RailWait)
WEAPON(Light0)
WEAPON(WeaponReady)
WEAPON(Lower)
WEAPON(Raise)
WEAPON(Punch)
WEAPON(ReFire)
WEAPON(FirePistol)
WEAPON(Light1)
WEAPON(FireShotgun)
WEAPON(Light2)
WEAPON(FireShotgun2)
WEAPON(CheckReload)
WEAPON(OpenShotgun2)
WEAPON(LoadShotgun2)
WEAPON(CloseShotgun2)
WEAPON(FireCGun)
WEAPON(GunFlash)
WEAPON(FireMissile)
WEAPON(Saw)
WEAPON(FirePlasma)
WEAPON(BFGsound)
WEAPON(FireBFG)
ACTOR(BFGSpray)
#ifndef FROM_THINGDEF
// A_Explode needs to use A_ExplodeParams in DECORATE
ACTOR(Explode)
#endif
ACTOR(Pain)
ACTOR(PlayerScream)
ACTOR(NoBlocking)
ACTOR(XScream)
ACTOR(Look)
ACTOR(Chase)
ACTOR(FaceTarget)
ACTOR(PosAttack)
ACTOR(Scream)
ACTOR(SPosAttack)
ACTOR(VileChase)
ACTOR(VileStart)
ACTOR(VileTarget)
ACTOR(VileAttack)
ACTOR(StartFire)
ACTOR(Fire)
ACTOR(FireCrackle)
ACTOR(Tracer)
ACTOR(SkelWhoosh)
ACTOR(SkelFist)
ACTOR(SkelMissile)
ACTOR(FatRaise)
ACTOR(FatAttack1)
ACTOR(FatAttack2)
ACTOR(FatAttack3)
ACTOR(BossDeath)
ACTOR(CPosAttack)
ACTOR(CPosRefire)
ACTOR(TroopAttack)
ACTOR(SargAttack)
ACTOR(HeadAttack)
ACTOR(BruisAttack)
ACTOR(SkullAttack)
ACTOR(Metal)
ACTOR(SpidRefire)
ACTOR(BabyMetal)
ACTOR(BspiAttack)
ACTOR(Hoof)
ACTOR(CyberAttack)
ACTOR(PainAttack)
ACTOR(PainDie)
ACTOR(KeenDie)
ACTOR(BrainPain)
ACTOR(BrainScream)
ACTOR(BrainDie)
ACTOR(BrainAwake)
ACTOR(BrainSpit)
ACTOR(SpawnSound)
ACTOR(SpawnFly)
ACTOR(BrainExplode)
ACTOR(Die)
ACTOR(Detonate)
ACTOR(Mushroom)
ACTOR(SetFloorClip)
ACTOR(UnSetFloorClip)
ACTOR(HideThing)
ACTOR(UnHideThing)
ACTOR(SetInvulnerable)
ACTOR(UnSetInvulnerable)
ACTOR(SetReflective)
ACTOR(UnSetReflective)
ACTOR(SetReflectiveInvulnerable)
ACTOR(UnSetReflectiveInvulnerable)
ACTOR(SetShootable)
ACTOR(UnSetShootable)
ACTOR(NoGravity)
ACTOR(Gravity)
ACTOR(LowGravity)
#undef WEAPON
#undef ACTOR