mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-24 21:11:39 +00:00
6906e1b0e3
(Still to do: Make the menus work with a controller.) SVN r1732 (trunk)
771 lines
19 KiB
C++
771 lines
19 KiB
C++
/*
|
|
** c_bind.cpp
|
|
** Functions for using and maintaining key bindings
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 1998-2006 Randy Heit
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
#include "doomtype.h"
|
|
#include "doomdef.h"
|
|
#include "cmdlib.h"
|
|
#include "c_dispatch.h"
|
|
#include "c_bind.h"
|
|
#include "g_level.h"
|
|
#include "hu_stuff.h"
|
|
#include "gi.h"
|
|
#include "configfile.h"
|
|
#include "i_system.h"
|
|
#include "d_event.h"
|
|
|
|
#include <math.h>
|
|
#include <stdlib.h>
|
|
|
|
struct FBinding
|
|
{
|
|
const char *Key;
|
|
const char *Bind;
|
|
};
|
|
|
|
/* Default keybindings for Doom (and all other games)
|
|
*/
|
|
static const FBinding DefBindings[] =
|
|
{
|
|
{ "`", "toggleconsole" },
|
|
{ "1", "slot 1" },
|
|
{ "2", "slot 2" },
|
|
{ "3", "slot 3" },
|
|
{ "4", "slot 4" },
|
|
{ "5", "slot 5" },
|
|
{ "6", "slot 6" },
|
|
{ "7", "slot 7" },
|
|
{ "8", "slot 8" },
|
|
{ "9", "slot 9" },
|
|
{ "0", "slot 0" },
|
|
{ "[", "invprev" },
|
|
{ "]", "invnext" },
|
|
{ "mwheelleft", "invprev" },
|
|
{ "mwheelright", "invnext" },
|
|
{ "enter", "invuse" },
|
|
{ "-", "sizedown" },
|
|
{ "=", "sizeup" },
|
|
{ "ctrl", "+attack" },
|
|
{ "alt", "+strafe" },
|
|
{ "shift", "+speed" },
|
|
{ "space", "+use" },
|
|
{ "rightarrow", "+right" },
|
|
{ "leftarrow", "+left" },
|
|
{ "uparrow", "+forward" },
|
|
{ "downarrow", "+back" },
|
|
{ ",", "+moveleft" },
|
|
{ ".", "+moveright" },
|
|
{ "mouse1", "+attack" },
|
|
{ "mouse2", "+strafe" },
|
|
{ "mouse3", "+forward" },
|
|
{ "mouse4", "+speed" },
|
|
{ "capslock", "toggle cl_run" },
|
|
{ "f1", "menu_help" },
|
|
{ "f2", "menu_save" },
|
|
{ "f3", "menu_load" },
|
|
{ "f4", "menu_options" },
|
|
{ "f5", "menu_display" },
|
|
{ "f6", "quicksave" },
|
|
{ "f7", "menu_endgame" },
|
|
{ "f8", "togglemessages" },
|
|
{ "f9", "quickload" },
|
|
{ "f11", "bumpgamma" },
|
|
{ "f10", "menu_quit" },
|
|
{ "tab", "togglemap" },
|
|
{ "pause", "pause" },
|
|
{ "sysrq", "screenshot" },
|
|
{ "t", "messagemode" },
|
|
{ "\\", "+showscores" },
|
|
{ "f12", "spynext" },
|
|
{ "mwheeldown", "weapnext" },
|
|
{ "mwheelup", "weapprev" },
|
|
|
|
// Generic joystick buttons
|
|
{ "joy1", "+attack" },
|
|
{ "joy2", "+strafe" },
|
|
{ "joy3", "+speed" },
|
|
{ "joy4", "+use" },
|
|
|
|
// Xbox 360 / PS2 controllers
|
|
{ "pad_a", "+use" },
|
|
{ "pad_y", "+jump" },
|
|
{ "rtrigger", "+attack" },
|
|
{ "ltrigger", "+altattack" },
|
|
{ "lshoulder", "weapprev" },
|
|
{ "rshoulder", "weapnext" },
|
|
{ "dpadleft", "invprev" },
|
|
{ "dpadright", "invnext" },
|
|
{ "dpaddown", "invuse" },
|
|
{ "dpadup", "togglemap" },
|
|
{ "pad_start", "pause" },
|
|
{ "pad_back", "menu_main" },
|
|
{ "lthumb", "crouch" },
|
|
{ NULL }
|
|
};
|
|
|
|
static const FBinding DefRavenBindings[] =
|
|
{
|
|
{ "pgup", "+moveup" },
|
|
{ "insert", "+movedown" },
|
|
{ "home", "land" },
|
|
{ "pgdn", "+lookup" },
|
|
{ "del", "+lookdown" },
|
|
{ "end", "centerview" },
|
|
{ NULL }
|
|
};
|
|
|
|
static const FBinding DefHereticBindings[] =
|
|
{
|
|
{ "backspace", "use ArtiTomeOfPower" },
|
|
{ NULL }
|
|
};
|
|
|
|
static const FBinding DefHexenBindings[] =
|
|
{
|
|
{ "/", "+jump" },
|
|
{ "backspace", "invuseall" },
|
|
{ "\\", "use ArtiHealth" },
|
|
{ "0", "useflechette" },
|
|
{ "9", "use ArtiBlastRadius" },
|
|
{ "8", "use ArtiTeleport" },
|
|
{ "7", "use ArtiTeleportOther" },
|
|
{ "6", "use ArtiEgg" },
|
|
{ "5", "use ArtiInvulnerability" },
|
|
{ "scroll", "+showscores" },
|
|
{ NULL }
|
|
};
|
|
|
|
static const FBinding DefStrifeBindings[] =
|
|
{
|
|
{ "a", "+jump" },
|
|
{ "w", "showpop 1" },
|
|
{ "backspace", "invdrop" },
|
|
{ "z", "showpop 3" },
|
|
{ "k", "showpop 2" },
|
|
{ "q", "invquery" },
|
|
{ NULL }
|
|
// not done
|
|
// h - use health
|
|
};
|
|
|
|
const char *KeyNames[NUM_KEYS] =
|
|
{
|
|
// This array is dependant on the particular keyboard input
|
|
// codes generated in i_input.c. If they change there, they
|
|
// also need to change here. In this case, we use the
|
|
// DirectInput codes and assume a qwerty keyboard layout.
|
|
// See <dinput.h> for the DIK_* codes
|
|
|
|
NULL, "escape", "1", "2", "3", "4", "5", "6", //00
|
|
"7", "8", "9", "0", "-", "=", "backspace","tab", //08
|
|
"q", "w", "e", "r", "t", "y", "u", "i", //10
|
|
"o", "p", "[", "]", "enter", "ctrl", "a", "s", //18
|
|
"d", "f", "g", "h", "j", "k", "l", ";", //20
|
|
"'", "`", "shift", "\\", "z", "x", "c", "v", //28
|
|
"b", "n", "m", ",", ".", "/", "rshift", "kp*", //30
|
|
"alt", "space", "capslock", "f1", "f2", "f3", "f4", "f5", //38
|
|
"f6", "f7", "f8", "f9", "f10", "numlock", "scroll", "kp7", //40
|
|
"kp8", "kp9", "kp-", "kp4", "kp5", "kp6", "kp+", "kp1", //48
|
|
"kp2", "kp3", "kp0", "kp.", NULL, NULL, "oem102", "f11", //50
|
|
"f12", NULL, NULL, NULL, NULL, NULL, NULL, NULL, //58
|
|
NULL, NULL, NULL, NULL, "f13", "f14", "f15", "f16", //60
|
|
NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, //68
|
|
"kana", NULL, NULL, "abnt_c1", NULL, NULL, NULL, NULL, //70
|
|
NULL, "convert", NULL, "noconvert",NULL, "yen", "abnt_c2", NULL, //78
|
|
NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, //80
|
|
NULL, NULL, NULL, NULL, NULL, "kp=", NULL, NULL, //88
|
|
"circumflex","@", ":", "_", "kanji", "stop", "ax", "unlabeled",//90
|
|
NULL, "prevtrack",NULL, NULL, "kp-enter", "rctrl", NULL, NULL, //98
|
|
"mute", "calculator","play", NULL, "stop", NULL, NULL, NULL, //A0
|
|
NULL, NULL, NULL, NULL, NULL, NULL, "voldown", NULL, //A8
|
|
"volup", NULL, "webhome", "kp,", NULL, "kp/", NULL, "sysrq", //B0
|
|
"ralt", NULL, NULL, NULL, NULL, NULL, NULL, NULL, //B8
|
|
NULL, NULL, NULL, NULL, NULL, "pause", NULL, "home", //C0
|
|
"uparrow", "pgup", NULL, "leftarrow",NULL, "rightarrow",NULL, "end", //C8
|
|
"downarrow","pgdn", "ins", "del", NULL, NULL, NULL, NULL, //D0
|
|
NULL, NULL, NULL, "lwin", "rwin", "apps", "power", "sleep", //D8
|
|
NULL, NULL, NULL, "wake", NULL, "search", "favorites","refresh", //E0
|
|
"webstop", "webforward","webback", "mycomputer","mail", "mediaselect",NULL, NULL, //E8
|
|
NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, //F0
|
|
NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, //F8
|
|
|
|
// non-keyboard buttons that can be bound
|
|
"mouse1", "mouse2", "mouse3", "mouse4", // 8 mouse buttons
|
|
"mouse5", "mouse6", "mouse7", "mouse8",
|
|
|
|
"joy1", "joy2", "joy3", "joy4", // 128 joystick buttons!
|
|
"joy5", "joy6", "joy7", "joy8",
|
|
"joy9", "joy10", "joy11", "joy12",
|
|
"joy13", "joy14", "joy15", "joy16",
|
|
"joy17", "joy18", "joy19", "joy20",
|
|
"joy21", "joy22", "joy23", "joy24",
|
|
"joy25", "joy26", "joy27", "joy28",
|
|
"joy29", "joy30", "joy31", "joy32",
|
|
"joy33", "joy34", "joy35", "joy36",
|
|
"joy37", "joy38", "joy39", "joy40",
|
|
"joy41", "joy42", "joy43", "joy44",
|
|
"joy45", "joy46", "joy47", "joy48",
|
|
"joy49", "joy50", "joy51", "joy52",
|
|
"joy53", "joy54", "joy55", "joy56",
|
|
"joy57", "joy58", "joy59", "joy60",
|
|
"joy61", "joy62", "joy63", "joy64",
|
|
"joy65", "joy66", "joy67", "joy68",
|
|
"joy69", "joy70", "joy71", "joy72",
|
|
"joy73", "joy74", "joy75", "joy76",
|
|
"joy77", "joy78", "joy79", "joy80",
|
|
"joy81", "joy82", "joy83", "joy84",
|
|
"joy85", "joy86", "joy87", "joy88",
|
|
"joy89", "joy90", "joy91", "joy92",
|
|
"joy93", "joy94", "joy95", "joy96",
|
|
"joy97", "joy98", "joy99", "joy100",
|
|
"joy101", "joy102", "joy103", "joy104",
|
|
"joy105", "joy106", "joy107", "joy108",
|
|
"joy109", "joy110", "joy111", "joy112",
|
|
"joy113", "joy114", "joy115", "joy116",
|
|
"joy117", "joy118", "joy119", "joy120",
|
|
"joy121", "joy122", "joy123", "joy124",
|
|
"joy125", "joy126", "joy127", "joy128",
|
|
|
|
"pov1up", "pov1right","pov1down", "pov1left", // First POV hat
|
|
"pov2up", "pov2right","pov2down", "pov2left", // Second POV hat
|
|
"pov3up", "pov3right","pov3down", "pov3left", // Third POV hat
|
|
"pov4up", "pov4right","pov4down", "pov4left", // Fourth POV hat
|
|
|
|
"mwheelup", "mwheeldown", // the mouse wheel
|
|
"mwheelright", "mwheelleft",
|
|
|
|
"axis1plus","axis1minus","axis2plus","axis2minus", // joystick axes as buttons
|
|
"axis3plus","axis3minus","axis4plus","axis4minus",
|
|
"axis5plus","axis5minus","axis6plus","axis6minus",
|
|
"axis7plus","axis7minus","axis8plus","axis8minus",
|
|
|
|
"lstickright","lstickleft","lstickdown","lstickup", // Gamepad axis-based buttons
|
|
"rstickright","rstickleft","rstickdown","rstickup",
|
|
|
|
"dpadup","dpaddown","dpadleft","dpadright", // Gamepad buttons
|
|
"pad_start","pad_back","lthumb","rthumb",
|
|
"lshoulder","rshoulder","ltrigger","rtrigger",
|
|
"pad_a", "pad_b", "pad_x", "pad_y"
|
|
};
|
|
|
|
static FString Bindings[NUM_KEYS];
|
|
static FString DoubleBindings[NUM_KEYS];
|
|
static unsigned int DClickTime[NUM_KEYS];
|
|
static BYTE DClicked[(NUM_KEYS+7)/8];
|
|
|
|
static int GetKeyFromName (const char *name)
|
|
{
|
|
int i;
|
|
|
|
// Names of the form #xxx are translated to key xxx automatically
|
|
if (name[0] == '#' && name[1] != 0)
|
|
{
|
|
return atoi (name + 1);
|
|
}
|
|
|
|
// Otherwise, we scan the KeyNames[] array for a matching name
|
|
for (i = 0; i < NUM_KEYS; i++)
|
|
{
|
|
if (KeyNames[i] && !stricmp (KeyNames[i], name))
|
|
return i;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static const char *KeyName (int key)
|
|
{
|
|
static char name[5];
|
|
|
|
if (KeyNames[key])
|
|
return KeyNames[key];
|
|
|
|
mysnprintf (name, countof(name), "#%d", key);
|
|
return name;
|
|
}
|
|
|
|
void C_UnbindAll ()
|
|
{
|
|
for (int i = 0; i < NUM_KEYS; ++i)
|
|
{
|
|
Bindings[i] = "";
|
|
DoubleBindings[i] = "";
|
|
}
|
|
}
|
|
|
|
CCMD (unbindall)
|
|
{
|
|
C_UnbindAll ();
|
|
}
|
|
|
|
CCMD (unbind)
|
|
{
|
|
int i;
|
|
|
|
if (argv.argc() > 1)
|
|
{
|
|
if ( (i = GetKeyFromName (argv[1])) )
|
|
{
|
|
Bindings[i] = "";
|
|
}
|
|
else
|
|
{
|
|
Printf ("Unknown key \"%s\"\n", argv[1]);
|
|
return;
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
CCMD (bind)
|
|
{
|
|
int i;
|
|
|
|
if (argv.argc() > 1)
|
|
{
|
|
i = GetKeyFromName (argv[1]);
|
|
if (!i)
|
|
{
|
|
Printf ("Unknown key \"%s\"\n", argv[1]);
|
|
return;
|
|
}
|
|
if (argv.argc() == 2)
|
|
{
|
|
Printf ("\"%s\" = \"%s\"\n", argv[1], Bindings[i].GetChars());
|
|
}
|
|
else
|
|
{
|
|
Bindings[i] = argv[2];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Printf ("Current key bindings:\n");
|
|
|
|
for (i = 0; i < NUM_KEYS; i++)
|
|
{
|
|
if (!Bindings[i].IsEmpty())
|
|
Printf ("%s \"%s\"\n", KeyName (i), Bindings[i].GetChars());
|
|
}
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// CCMD defaultbind
|
|
//
|
|
// Binds a command to a key if that key is not already bound and if
|
|
// that command is not already bound to another key.
|
|
//
|
|
//==========================================================================
|
|
|
|
CCMD (defaultbind)
|
|
{
|
|
if (argv.argc() < 3)
|
|
{
|
|
Printf ("Usage: defaultbind <key> <command>\n");
|
|
}
|
|
else
|
|
{
|
|
int key = GetKeyFromName (argv[1]);
|
|
if (key == 0)
|
|
{
|
|
Printf ("Unknown key \"%s\"\n", argv[1]);
|
|
return;
|
|
}
|
|
if (!Bindings[key].IsEmpty())
|
|
{ // This key is already bound.
|
|
return;
|
|
}
|
|
for (int i = 0; i < NUM_KEYS; ++i)
|
|
{
|
|
if (!Bindings[i].IsEmpty() && stricmp (Bindings[i], argv[2]) == 0)
|
|
{ // This command is already bound to a key.
|
|
return;
|
|
}
|
|
}
|
|
// It is safe to do the bind, so do it.
|
|
Bindings[key] = argv[2];
|
|
}
|
|
}
|
|
|
|
CCMD (undoublebind)
|
|
{
|
|
int i;
|
|
|
|
if (argv.argc() > 1)
|
|
{
|
|
if ( (i = GetKeyFromName (argv[1])) )
|
|
{
|
|
DoubleBindings[i] = "";
|
|
}
|
|
else
|
|
{
|
|
Printf ("Unknown key \"%s\"\n", argv[1]);
|
|
return;
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
CCMD (doublebind)
|
|
{
|
|
int i;
|
|
|
|
if (argv.argc() > 1)
|
|
{
|
|
i = GetKeyFromName (argv[1]);
|
|
if (!i)
|
|
{
|
|
Printf ("Unknown key \"%s\"\n", argv[1]);
|
|
return;
|
|
}
|
|
if (argv.argc() == 2)
|
|
{
|
|
Printf ("\"%s\" = \"%s\"\n", argv[1], DoubleBindings[i].GetChars());
|
|
}
|
|
else
|
|
{
|
|
DoubleBindings[i] = argv[2];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Printf ("Current key doublebindings:\n");
|
|
|
|
for (i = 0; i < NUM_KEYS; i++)
|
|
{
|
|
if (!DoubleBindings[i].IsEmpty())
|
|
Printf ("%s \"%s\"\n", KeyName (i), DoubleBindings[i].GetChars());
|
|
}
|
|
}
|
|
}
|
|
|
|
CCMD (rebind)
|
|
{
|
|
FString *bindings;
|
|
|
|
if (key == 0)
|
|
{
|
|
Printf ("Rebind cannot be used from the console\n");
|
|
return;
|
|
}
|
|
|
|
if (key & KEY_DBLCLICKED)
|
|
{
|
|
bindings = DoubleBindings;
|
|
key &= KEY_DBLCLICKED-1;
|
|
}
|
|
else
|
|
{
|
|
bindings = Bindings;
|
|
}
|
|
|
|
if (argv.argc() > 1)
|
|
{
|
|
bindings[key] = argv[1];
|
|
}
|
|
}
|
|
|
|
static void SetBinds (const FBinding *array)
|
|
{
|
|
while (array->Key)
|
|
{
|
|
C_DoBind (array->Key, array->Bind, false);
|
|
array++;
|
|
}
|
|
}
|
|
|
|
void C_BindDefaults ()
|
|
{
|
|
SetBinds (DefBindings);
|
|
|
|
if (gameinfo.gametype & (GAME_Raven|GAME_Strife))
|
|
{
|
|
SetBinds (DefRavenBindings);
|
|
}
|
|
|
|
if (gameinfo.gametype == GAME_Heretic)
|
|
{
|
|
SetBinds (DefHereticBindings);
|
|
}
|
|
|
|
if (gameinfo.gametype == GAME_Hexen)
|
|
{
|
|
SetBinds (DefHexenBindings);
|
|
}
|
|
|
|
if (gameinfo.gametype == GAME_Strife)
|
|
{
|
|
SetBinds (DefStrifeBindings);
|
|
}
|
|
}
|
|
|
|
CCMD(binddefaults)
|
|
{
|
|
C_BindDefaults ();
|
|
}
|
|
|
|
void C_SetDefaultBindings ()
|
|
{
|
|
C_UnbindAll ();
|
|
C_BindDefaults ();
|
|
}
|
|
|
|
bool C_DoKey (event_t *ev)
|
|
{
|
|
FString binding;
|
|
bool dclick;
|
|
int dclickspot;
|
|
BYTE dclickmask;
|
|
|
|
if (ev->type != EV_KeyDown && ev->type != EV_KeyUp)
|
|
return false;
|
|
|
|
if ((unsigned int)ev->data1 >= NUM_KEYS)
|
|
return false;
|
|
|
|
dclickspot = ev->data1 >> 3;
|
|
dclickmask = 1 << (ev->data1 & 7);
|
|
dclick = false;
|
|
|
|
// This used level.time which didn't work outside a level.
|
|
if (DClickTime[ev->data1] > I_MSTime() && ev->type == EV_KeyDown)
|
|
{
|
|
// Key pressed for a double click
|
|
binding = DoubleBindings[ev->data1];
|
|
DClicked[dclickspot] |= dclickmask;
|
|
dclick = true;
|
|
}
|
|
else
|
|
{
|
|
if (ev->type == EV_KeyDown)
|
|
{ // Key pressed for a normal press
|
|
binding = Bindings[ev->data1];
|
|
DClickTime[ev->data1] = I_MSTime() + 571;
|
|
}
|
|
else if (DClicked[dclickspot] & dclickmask)
|
|
{ // Key released from a double click
|
|
binding = DoubleBindings[ev->data1];
|
|
DClicked[dclickspot] &= ~dclickmask;
|
|
DClickTime[ev->data1] = 0;
|
|
dclick = true;
|
|
}
|
|
else
|
|
{ // Key released from a normal press
|
|
binding = Bindings[ev->data1];
|
|
}
|
|
}
|
|
|
|
|
|
if (binding.IsEmpty())
|
|
{
|
|
binding = Bindings[ev->data1];
|
|
dclick = false;
|
|
}
|
|
|
|
if (!binding.IsEmpty() && (chatmodeon == 0 || ev->data1 < 256))
|
|
{
|
|
if (ev->type == EV_KeyUp && binding[0] != '+')
|
|
{
|
|
return false;
|
|
}
|
|
|
|
char *copy = binding.LockBuffer();
|
|
|
|
if (ev->type == EV_KeyUp)
|
|
{
|
|
copy[0] = '-';
|
|
}
|
|
|
|
AddCommandString (copy, dclick ? ev->data1 | KEY_DBLCLICKED : ev->data1);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
const char *C_ConfigKeyName(int keynum)
|
|
{
|
|
const char *name = KeyName(keynum);
|
|
if (name[1] == 0) // Make sure given name is config-safe
|
|
{
|
|
if (name[0] == '[')
|
|
return "LeftBracket";
|
|
else if (name[0] == ']')
|
|
return "RightBracket";
|
|
else if (name[0] == '=')
|
|
return "Equals";
|
|
else if (strcmp (name, "kp=") == 0)
|
|
return "KP-Equals";
|
|
}
|
|
return name;
|
|
}
|
|
|
|
// This function is first called for functions in custom key sections.
|
|
// In this case, matchcmd is non-NULL, and only keys bound to that command
|
|
// are stored. If a match is found, its binding is set to "\1".
|
|
// After all custom key sections are saved, it is called one more for the
|
|
// normal Bindings and DoubleBindings sections for this game. In this case
|
|
// matchcmd is NULL and all keys will be stored. The config section was not
|
|
// previously cleared, so all old bindings are still in place. If the binding
|
|
// for a key is empty, the corresponding key in the config is removed as well.
|
|
// If a binding is "\1", then the binding itself is cleared, but nothing
|
|
// happens to the entry in the config.
|
|
void C_ArchiveBindings (FConfigFile *f, bool dodouble, const char *matchcmd)
|
|
{
|
|
FString *bindings;
|
|
int i;
|
|
|
|
bindings = dodouble ? DoubleBindings : Bindings;
|
|
|
|
for (i = 0; i < NUM_KEYS; i++)
|
|
{
|
|
if (bindings[i].IsEmpty())
|
|
{
|
|
if (matchcmd == NULL)
|
|
{
|
|
f->ClearKey(C_ConfigKeyName(i));
|
|
}
|
|
}
|
|
else if (matchcmd == NULL || stricmp(bindings[i], matchcmd) == 0)
|
|
{
|
|
if (bindings[i][0] == '\1')
|
|
{
|
|
bindings[i] = "";
|
|
continue;
|
|
}
|
|
f->SetValueForKey(C_ConfigKeyName(i), bindings[i]);
|
|
if (matchcmd != NULL)
|
|
{ // If saving a specific command, set a marker so that
|
|
// it does not get saved in the general binding list.
|
|
bindings[i] = "\1";
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void C_DoBind (const char *key, const char *bind, bool dodouble)
|
|
{
|
|
int keynum = GetKeyFromName (key);
|
|
if (keynum == 0)
|
|
{
|
|
if (stricmp (key, "LeftBracket") == 0)
|
|
{
|
|
keynum = GetKeyFromName ("[");
|
|
}
|
|
else if (stricmp (key, "RightBracket") == 0)
|
|
{
|
|
keynum = GetKeyFromName ("]");
|
|
}
|
|
else if (stricmp (key, "Equals") == 0)
|
|
{
|
|
keynum = GetKeyFromName ("=");
|
|
}
|
|
else if (stricmp (key, "KP-Equals") == 0)
|
|
{
|
|
keynum = GetKeyFromName ("kp=");
|
|
}
|
|
}
|
|
if (keynum != 0)
|
|
{
|
|
(dodouble ? DoubleBindings : Bindings)[keynum] = bind;
|
|
}
|
|
}
|
|
|
|
int C_GetKeysForCommand (char *cmd, int *first, int *second)
|
|
{
|
|
int c, i;
|
|
|
|
*first = *second = c = i = 0;
|
|
|
|
while (i < NUM_KEYS && c < 2)
|
|
{
|
|
if (stricmp (cmd, Bindings[i]) == 0)
|
|
{
|
|
if (c++ == 0)
|
|
*first = i;
|
|
else
|
|
*second = i;
|
|
}
|
|
i++;
|
|
}
|
|
return c;
|
|
}
|
|
|
|
void C_NameKeys (char *str, int first, int second)
|
|
{
|
|
int c = 0;
|
|
|
|
*str = 0;
|
|
if (first)
|
|
{
|
|
c++;
|
|
strcpy (str, KeyName (first));
|
|
if (second)
|
|
strcat (str, " or ");
|
|
}
|
|
|
|
if (second)
|
|
{
|
|
c++;
|
|
strcat (str, KeyName (second));
|
|
}
|
|
|
|
if (!c)
|
|
*str = '\0';
|
|
}
|
|
|
|
void C_UnbindACommand (char *str)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < NUM_KEYS; i++)
|
|
{
|
|
if (!stricmp (str, Bindings[i]))
|
|
{
|
|
Bindings[i] = "";
|
|
}
|
|
}
|
|
}
|
|
|
|
void C_ChangeBinding (const char *str, int newone)
|
|
{
|
|
if ((unsigned int)newone < NUM_KEYS)
|
|
{
|
|
Bindings[newone] = str;
|
|
}
|
|
}
|
|
|
|
const char *C_GetBinding (int key)
|
|
{
|
|
return (unsigned int)key < NUM_KEYS ? Bindings[key].GetChars() : NULL;
|
|
}
|