mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-24 21:11:39 +00:00
784f7ed671
- fixed a few problems that were encountered during conversion: * action specials as action functions were not recognized by the parser. * Player.StartItem could not be parsed. * disabled the naming hack for PowerupType. ZScript, unlike DECORATE will never prepend 'Power' to the power's name, it always needs to specified by its full name. * states and defaults were not checked for empty bodies. * the scope qualifier for goto labels was not properly converted to a string, because it is an ENamedName, not an FName.
119 lines
1.6 KiB
Text
119 lines
1.6 KiB
Text
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class DoomKey : Key
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{
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Default
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{
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Radius 20;
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Height 16;
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+NOTDMATCH
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}
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}
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// Blue key card ------------------------------------------------------------
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class BlueCard : DoomKey
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{
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Default
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{
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Inventory.Pickupmessage "$GOTBLUECARD";
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Inventory.Icon "STKEYS0";
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}
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States
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{
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Spawn:
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BKEY A 10;
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BKEY B 10 bright;
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loop;
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}
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}
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// Yellow key card ----------------------------------------------------------
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class YellowCard : DoomKey
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{
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Default
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{
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Inventory.Pickupmessage "$GOTYELWCARD";
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Inventory.Icon "STKEYS1";
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}
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States
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{
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Spawn:
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YKEY A 10;
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YKEY B 10 bright;
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loop;
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}
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}
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// Red key card -------------------------------------------------------------
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class RedCard : DoomKey
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{
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Default
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{
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Inventory.Pickupmessage "$GOTREDCARD";
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Inventory.Icon "STKEYS2";
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}
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States
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{
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Spawn:
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RKEY A 10;
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RKEY B 10 bright;
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loop;
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}
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}
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// Blue skull key -----------------------------------------------------------
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class BlueSkull : DoomKey
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{
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Default
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{
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Inventory.Pickupmessage "$GOTBLUESKUL";
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Inventory.Icon "STKEYS3";
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}
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States
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{
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Spawn:
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BSKU A 10;
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BSKU B 10 bright;
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loop;
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}
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}
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// Yellow skull key ---------------------------------------------------------
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class YellowSkull : DoomKey
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{
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Default
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{
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Inventory.Pickupmessage "$GOTYELWSKUL";
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Inventory.Icon "STKEYS4";
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}
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States
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{
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Spawn:
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YSKU A 10;
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YSKU B 10 bright;
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loop;
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}
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}
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// Red skull key ------------------------------------------------------------
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class RedSkull : DoomKey
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{
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Default
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{
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Inventory.Pickupmessage "$GOTREDSKUL";
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Inventory.Icon "STKEYS5";
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}
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States
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{
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Spawn:
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RSKU A 10;
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RSKU B 10 bright;
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loop;
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}
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}
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