Experimental fork that tries out daring and cutting edge features. Forked from here - https://github.com/zdoom/gzdoom
Find a file
2019-03-24 18:03:10 +01:00
asmjit
bzip2
cmake
docs
dumb
fm_banks
game-music-emu - reverted GME Kss_Cpu.cpp to previous version 2019-01-23 21:43:36 +01:00
gdtoa
glslang - set the GLSL compiler to always be built as Release. 2019-03-24 14:34:47 +01:00
jpeg
lzma - updated LZMA to version 18.06 2019-01-23 21:50:10 +01:00
soundfont
specs Squashed commit of the following: 2019-02-16 17:25:23 +01:00
src - implement queue family transfers 2019-03-24 18:03:10 +01:00
tools
unused
wadsrc Merge branch 'master' of https://github.com/coelckers/gzdoom into vulkan2 2019-03-24 09:08:55 -04:00
wadsrc_bm
wadsrc_extra - did a bit of cleanup on the option menus by regrouping some settings, especially splitting out of the Hardware Rendering Options menu into submenus. 2019-03-24 12:42:57 +01:00
wadsrc_lights
zlib
.appveyor.yml - set MSBuild to utilise all CPUs in AppVeyor builds 2019-02-08 16:40:04 +02:00
.gitattributes
.gitignore - cleaned up .gitignore. 2019-02-10 14:12:06 +01:00
.travis.yml - updated Travis CI configuration 2019-02-08 16:37:09 +02:00
CMakeLists.txt - restrict Vulkan to 64 bit builds. 2019-03-24 14:34:48 +01:00
LICENSE
README.md

Welcome to GZDoom!

Build Status Build Status

GZDoom is a modder-friendly OpenGL source port based on the DOOM engine

Copyright (c) 1998-2018 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.