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de15b589c0
This is better be made part of the 2D interface. That would have been done long ago if it hadn't been for the totally incompatible way this was handled by the purely paletted software renderer. Now with that out of the way there is no point keeping this code this deeply embedded in the renderer. |
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.. | ||
sbar.h | ||
sbar_mugshot.cpp | ||
sbarinfo.cpp | ||
sbarinfo.h | ||
sbarinfo_commands.cpp | ||
shared_sbar.cpp |