qzdoom/src/c_bind.cpp
Christoph Oelckers 42ac64d964 - Fixed: Strife's quest based line actions also work in Deathmatch.
- Fixed: Gravity application was not correct. For actors with no vertical 
  momentum the initial pull is supposed to be twice as strong as when 
  vertical movement already takes place.
- added invquery CCMD like in Strife. Also removed all underscores from the
  tag strings so that they can be printed properly.
- Fixed: Skill baby was missing 'autousehealth' for all games.
- Added a new CVAR: sv_disableautohealth
- Autouse of health items is no longer hardwired to the default item classes. 
  There's a new property HealthPickup.Autouse. 0 means no autouse, 1 a small 
  Raven health item, 2 a large Raven health item and 3 a Strife item.



SVN r1452 (trunk)
2009-02-28 21:38:20 +00:00

738 lines
18 KiB
C++

/*
** c_bind.cpp
** Functions for using and maintaining key bindings
**
**---------------------------------------------------------------------------
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "doomtype.h"
#include "doomdef.h"
#include "cmdlib.h"
#include "c_dispatch.h"
#include "c_bind.h"
#include "g_level.h"
#include "hu_stuff.h"
#include "gi.h"
#include "configfile.h"
#include "i_system.h"
#include "d_event.h"
#include <math.h>
#include <stdlib.h>
struct FBinding
{
const char *Key;
const char *Bind;
};
/* Default keybindings for Doom (and all other games)
*/
static const FBinding DefBindings[] =
{
{ "`", "toggleconsole" },
{ "1", "slot 1" },
{ "2", "slot 2" },
{ "3", "slot 3" },
{ "4", "slot 4" },
{ "5", "slot 5" },
{ "6", "slot 6" },
{ "7", "slot 7" },
{ "8", "slot 8" },
{ "9", "slot 9" },
{ "0", "slot 0" },
{ "[", "invprev" },
{ "]", "invnext" },
{ "enter", "invuse" },
{ "-", "sizedown" },
{ "=", "sizeup" },
{ "ctrl", "+attack" },
{ "alt", "+strafe" },
{ "shift", "+speed" },
{ "space", "+use" },
{ "rightarrow", "+right" },
{ "leftarrow", "+left" },
{ "uparrow", "+forward" },
{ "downarrow", "+back" },
{ ",", "+moveleft" },
{ ".", "+moveright" },
{ "mouse1", "+attack" },
{ "mouse2", "+strafe" },
{ "mouse3", "+forward" },
{ "mouse4", "+speed" },
{ "joy1", "+attack" },
{ "joy2", "+strafe" },
{ "joy3", "+speed" },
{ "joy4", "+use" },
{ "capslock", "toggle cl_run" },
{ "f1", "menu_help" },
{ "f2", "menu_save" },
{ "f3", "menu_load" },
{ "f4", "menu_options" },
{ "f5", "menu_display" },
{ "f6", "quicksave" },
{ "f7", "menu_endgame" },
{ "f8", "togglemessages" },
{ "f9", "quickload" },
{ "f11", "bumpgamma" },
{ "f10", "menu_quit" },
{ "tab", "togglemap" },
{ "pause", "pause" },
{ "sysrq", "screenshot" },
{ "t", "messagemode" },
{ "\\", "+showscores" },
{ "f12", "spynext" },
{ "mwheeldown", "weapnext" },
{ "mwheelup", "weapprev" },
{ NULL }
};
static const FBinding DefRavenBindings[] =
{
{ "pgup", "+moveup" },
{ "insert", "+movedown" },
{ "home", "land" },
{ "pgdn", "+lookup" },
{ "del", "+lookdown" },
{ "end", "centerview" },
{ NULL }
};
static const FBinding DefHereticBindings[] =
{
{ "backspace", "use ArtiTomeOfPower" },
{ NULL }
};
static const FBinding DefHexenBindings[] =
{
{ "/", "+jump" },
{ "backspace", "invuseall" },
{ "\\", "use ArtiHealth" },
{ "0", "useflechette" },
{ "9", "use ArtiBlastRadius" },
{ "8", "use ArtiTeleport" },
{ "7", "use ArtiTeleportOther" },
{ "6", "use ArtiEgg" },
{ "5", "use ArtiInvulnerability" },
{ "scroll", "+showscores" },
{ NULL }
};
static const FBinding DefStrifeBindings[] =
{
{ "a", "+jump" },
{ "w", "showpop 1" },
{ "backspace", "invdrop" },
{ "z", "showpop 3" },
{ "k", "showpop 2" },
{ "q", "invquery" },
{ NULL }
// not done
// h - use health
};
const char *KeyNames[NUM_KEYS] =
{
// This array is dependant on the particular keyboard input
// codes generated in i_input.c. If they change there, they
// also need to change here. In this case, we use the
// DirectInput codes and assume a qwerty keyboard layout.
// See <dinput.h> for the DIK_* codes
NULL, "escape", "1", "2", "3", "4", "5", "6", //00
"7", "8", "9", "0", "-", "=", "backspace","tab", //08
"q", "w", "e", "r", "t", "y", "u", "i", //10
"o", "p", "[", "]", "enter", "ctrl", "a", "s", //18
"d", "f", "g", "h", "j", "k", "l", ";", //20
"'", "`", "shift", "\\", "z", "x", "c", "v", //28
"b", "n", "m", ",", ".", "/", "rshift", "kp*", //30
"alt", "space", "capslock", "f1", "f2", "f3", "f4", "f5", //38
"f6", "f7", "f8", "f9", "f10", "numlock", "scroll", "kp7", //40
"kp8", "kp9", "kp-", "kp4", "kp5", "kp6", "kp+", "kp1", //48
"kp2", "kp3", "kp0", "kp.", NULL, NULL, "oem102", "f11", //50
"f12", NULL, NULL, NULL, NULL, NULL, NULL, NULL, //58
NULL, NULL, NULL, NULL, "f13", "f14", "f15", NULL, //60
NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, //68
"kana", NULL, NULL, "abnt_c1", NULL, NULL, NULL, NULL, //70
NULL, "convert", NULL, "noconvert",NULL, "yen", "abnt_c2", NULL, //78
NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, //80
NULL, NULL, NULL, NULL, NULL, "kp=", NULL, NULL, //88
"circumflex","@", ":", "_", "kanji", "stop", "ax", "unlabeled",//90
NULL, "prevtrack",NULL, NULL, "kp-enter", "rctrl", NULL, NULL, //98
"mute", "calculator","play", NULL, "stop", NULL, NULL, NULL, //A0
NULL, NULL, NULL, NULL, NULL, NULL, "voldown", NULL, //A8
"volup", NULL, "webhome", "kp,", NULL, "kp/", NULL, "sysrq", //B0
"ralt", NULL, NULL, NULL, NULL, NULL, NULL, NULL, //B8
NULL, NULL, NULL, NULL, NULL, NULL, NULL, "home", //C0
"uparrow", "pgup", NULL, "leftarrow",NULL, "rightarrow",NULL, "end", //C8
"downarrow","pgdn", "ins", "del", NULL, NULL, NULL, NULL, //D0
NULL, NULL, NULL, "lwin", "rwin", "apps", "power", "sleep", //D8
NULL, NULL, NULL, "wake", NULL, "search", "favorites","refresh", //E0
"webstop", "webforward","webback", "mycomputer","mail", "mediaselect",NULL, NULL, //E8
NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, //F0
NULL, NULL, NULL, NULL, NULL, NULL, NULL, "pause", //F8
// non-keyboard buttons that can be bound
"mouse1", "mouse2", "mouse3", "mouse4", // 8 mouse buttons
"mouse5", "mouse6", "mouse7", "mouse8",
"joy1", "joy2", "joy3", "joy4", // 128 joystick buttons!
"joy5", "joy6", "joy7", "joy8",
"joy9", "joy10", "joy11", "joy12",
"joy13", "joy14", "joy15", "joy16",
"joy17", "joy18", "joy19", "joy20",
"joy21", "joy22", "joy23", "joy24",
"joy25", "joy26", "joy27", "joy28",
"joy29", "joy30", "joy31", "joy32",
"joy33", "joy34", "joy35", "joy36",
"joy37", "joy38", "joy39", "joy40",
"joy41", "joy42", "joy43", "joy44",
"joy45", "joy46", "joy47", "joy48",
"joy49", "joy50", "joy51", "joy52",
"joy53", "joy54", "joy55", "joy56",
"joy57", "joy58", "joy59", "joy60",
"joy61", "joy62", "joy63", "joy64",
"joy65", "joy66", "joy67", "joy68",
"joy69", "joy70", "joy71", "joy72",
"joy73", "joy74", "joy75", "joy76",
"joy77", "joy78", "joy79", "joy80",
"joy81", "joy82", "joy83", "joy84",
"joy85", "joy86", "joy87", "joy88",
"joy89", "joy90", "joy91", "joy92",
"joy93", "joy94", "joy95", "joy96",
"joy97", "joy98", "joy99", "joy100",
"joy101", "joy102", "joy103", "joy104",
"joy105", "joy106", "joy107", "joy108",
"joy109", "joy110", "joy111", "joy112",
"joy113", "joy114", "joy115", "joy116",
"joy117", "joy118", "joy119", "joy120",
"joy121", "joy122", "joy123", "joy124",
"joy125", "joy126", "joy127", "joy128",
"pov1up", "pov1right","pov1down", "pov1left", // First POV hat
"pov2up", "pov2right","pov2down", "pov2left", // Second POV hat
"pov3up", "pov3right","pov3down", "pov3left", // Third POV hat
"pov4up", "pov4right","pov4down", "pov4left", // Fourth POV hat
"mwheelup", "mwheeldown", // the mouse wheel
};
static FString Bindings[NUM_KEYS];
static FString DoubleBindings[NUM_KEYS];
static unsigned int DClickTime[NUM_KEYS];
static BYTE DClicked[(NUM_KEYS+7)/8];
static int GetKeyFromName (const char *name)
{
int i;
// Names of the form #xxx are translated to key xxx automatically
if (name[0] == '#' && name[1] != 0)
{
return atoi (name + 1);
}
// Otherwise, we scan the KeyNames[] array for a matching name
for (i = 0; i < NUM_KEYS; i++)
{
if (KeyNames[i] && !stricmp (KeyNames[i], name))
return i;
}
return 0;
}
static const char *KeyName (int key)
{
static char name[5];
if (KeyNames[key])
return KeyNames[key];
mysnprintf (name, countof(name), "#%d", key);
return name;
}
void C_UnbindAll ()
{
for (int i = 0; i < NUM_KEYS; ++i)
{
Bindings[i] = "";
DoubleBindings[i] = "";
}
}
CCMD (unbindall)
{
C_UnbindAll ();
}
CCMD (unbind)
{
int i;
if (argv.argc() > 1)
{
if ( (i = GetKeyFromName (argv[1])) )
{
Bindings[i] = "";
}
else
{
Printf ("Unknown key \"%s\"\n", argv[1]);
return;
}
}
}
CCMD (bind)
{
int i;
if (argv.argc() > 1)
{
i = GetKeyFromName (argv[1]);
if (!i)
{
Printf ("Unknown key \"%s\"\n", argv[1]);
return;
}
if (argv.argc() == 2)
{
Printf ("\"%s\" = \"%s\"\n", argv[1], Bindings[i].GetChars());
}
else
{
Bindings[i] = argv[2];
}
}
else
{
Printf ("Current key bindings:\n");
for (i = 0; i < NUM_KEYS; i++)
{
if (!Bindings[i].IsEmpty())
Printf ("%s \"%s\"\n", KeyName (i), Bindings[i].GetChars());
}
}
}
//==========================================================================
//
// CCMD defaultbind
//
// Binds a command to a key if that key is not already bound and if
// that command is not already bound to another key.
//
//==========================================================================
CCMD (defaultbind)
{
if (argv.argc() < 3)
{
Printf ("Usage: defaultbind <key> <command>\n");
}
else
{
int key = GetKeyFromName (argv[1]);
if (key == 0)
{
Printf ("Unknown key \"%s\"\n", argv[1]);
return;
}
if (!Bindings[key].IsEmpty())
{ // This key is already bound.
return;
}
for (int i = 0; i < NUM_KEYS; ++i)
{
if (!Bindings[i].IsEmpty() && stricmp (Bindings[i], argv[2]) == 0)
{ // This command is already bound to a key.
return;
}
}
// It is safe to do the bind, so do it.
Bindings[key] = argv[2];
}
}
CCMD (undoublebind)
{
int i;
if (argv.argc() > 1)
{
if ( (i = GetKeyFromName (argv[1])) )
{
DoubleBindings[i] = "";
}
else
{
Printf ("Unknown key \"%s\"\n", argv[1]);
return;
}
}
}
CCMD (doublebind)
{
int i;
if (argv.argc() > 1)
{
i = GetKeyFromName (argv[1]);
if (!i)
{
Printf ("Unknown key \"%s\"\n", argv[1]);
return;
}
if (argv.argc() == 2)
{
Printf ("\"%s\" = \"%s\"\n", argv[1], DoubleBindings[i].GetChars());
}
else
{
DoubleBindings[i] = argv[2];
}
}
else
{
Printf ("Current key doublebindings:\n");
for (i = 0; i < NUM_KEYS; i++)
{
if (!DoubleBindings[i].IsEmpty())
Printf ("%s \"%s\"\n", KeyName (i), DoubleBindings[i].GetChars());
}
}
}
CCMD (rebind)
{
FString *bindings;
if (key == 0)
{
Printf ("Rebind cannot be used from the console\n");
return;
}
if (key & KEY_DBLCLICKED)
{
bindings = DoubleBindings;
key &= KEY_DBLCLICKED-1;
}
else
{
bindings = Bindings;
}
if (argv.argc() > 1)
{
bindings[key] = argv[1];
}
}
static void SetBinds (const FBinding *array)
{
while (array->Key)
{
C_DoBind (array->Key, array->Bind, false);
array++;
}
}
void C_BindDefaults ()
{
SetBinds (DefBindings);
if (gameinfo.gametype & (GAME_Raven|GAME_Strife))
{
SetBinds (DefRavenBindings);
}
if (gameinfo.gametype == GAME_Heretic)
{
SetBinds (DefHereticBindings);
}
if (gameinfo.gametype == GAME_Hexen)
{
SetBinds (DefHexenBindings);
}
if (gameinfo.gametype == GAME_Strife)
{
SetBinds (DefStrifeBindings);
}
}
CCMD(binddefaults)
{
C_BindDefaults ();
}
void C_SetDefaultBindings ()
{
C_UnbindAll ();
C_BindDefaults ();
}
bool C_DoKey (event_t *ev)
{
FString binding;
bool dclick;
int dclickspot;
BYTE dclickmask;
if (ev->type != EV_KeyDown && ev->type != EV_KeyUp)
return false;
if ((unsigned int)ev->data1 >= NUM_KEYS)
return false;
dclickspot = ev->data1 >> 3;
dclickmask = 1 << (ev->data1 & 7);
dclick = false;
// This used level.time which didn't work outside a level.
if (DClickTime[ev->data1] > I_MSTime() && ev->type == EV_KeyDown)
{
// Key pressed for a double click
binding = DoubleBindings[ev->data1];
DClicked[dclickspot] |= dclickmask;
dclick = true;
}
else
{
if (ev->type == EV_KeyDown)
{ // Key pressed for a normal press
binding = Bindings[ev->data1];
DClickTime[ev->data1] = I_MSTime() + 571;
}
else if (DClicked[dclickspot] & dclickmask)
{ // Key released from a double click
binding = DoubleBindings[ev->data1];
DClicked[dclickspot] &= ~dclickmask;
DClickTime[ev->data1] = 0;
dclick = true;
}
else
{ // Key released from a normal press
binding = Bindings[ev->data1];
}
}
if (binding.IsEmpty())
{
binding = Bindings[ev->data1];
dclick = false;
}
if (!binding.IsEmpty() && (chatmodeon == 0 || ev->data1 < 256))
{
if (ev->type == EV_KeyUp && binding[0] != '+')
{
return false;
}
char *copy = binding.LockBuffer();
if (ev->type == EV_KeyUp)
{
copy[0] = '-';
}
AddCommandString (copy, dclick ? ev->data1 | KEY_DBLCLICKED : ev->data1);
return true;
}
return false;
}
const char *C_ConfigKeyName(int keynum)
{
const char *name = KeyName(keynum);
if (name[1] == 0) // Make sure given name is config-safe
{
if (name[0] == '[')
return "LeftBracket";
else if (name[0] == ']')
return "RightBracket";
else if (name[0] == '=')
return "Equals";
else if (strcmp (name, "kp=") == 0)
return "KP-Equals";
}
return name;
}
// This function is first called for functions in custom key sections.
// In this case, matchcmd is non-NULL, and only keys bound to that command
// are stored. If a match is found, its binding is set to "\1".
// After all custom key sections are saved, it is called one more for the
// normal Bindings and DoubleBindings sections for this game. In this case
// matchcmd is NULL and all keys will be stored. The config section was not
// previously cleared, so all old bindings are still in place. If the binding
// for a key is empty, the corresponding key in the config is removed as well.
// If a binding is "\1", then the binding itself is cleared, but nothing
// happens to the entry in the config.
void C_ArchiveBindings (FConfigFile *f, bool dodouble, const char *matchcmd)
{
FString *bindings;
int i;
bindings = dodouble ? DoubleBindings : Bindings;
for (i = 0; i < NUM_KEYS; i++)
{
if (bindings[i].IsEmpty())
{
if (matchcmd == NULL)
{
f->ClearKey(C_ConfigKeyName(i));
}
}
else if (matchcmd == NULL || stricmp(bindings[i], matchcmd) == 0)
{
if (bindings[i][0] == '\1')
{
bindings[i] = "";
continue;
}
f->SetValueForKey(C_ConfigKeyName(i), bindings[i]);
if (matchcmd != NULL)
{ // If saving a specific command, set a marker so that
// it does not get saved in the general binding list.
bindings[i] = "\1";
}
}
}
}
void C_DoBind (const char *key, const char *bind, bool dodouble)
{
int keynum = GetKeyFromName (key);
if (keynum == 0)
{
if (stricmp (key, "LeftBracket") == 0)
{
keynum = GetKeyFromName ("[");
}
else if (stricmp (key, "RightBracket") == 0)
{
keynum = GetKeyFromName ("]");
}
else if (stricmp (key, "Equals") == 0)
{
keynum = GetKeyFromName ("=");
}
else if (stricmp (key, "KP-Equals") == 0)
{
keynum = GetKeyFromName ("kp=");
}
}
if (keynum != 0)
{
(dodouble ? DoubleBindings : Bindings)[keynum] = bind;
}
}
int C_GetKeysForCommand (char *cmd, int *first, int *second)
{
int c, i;
*first = *second = c = i = 0;
while (i < NUM_KEYS && c < 2)
{
if (stricmp (cmd, Bindings[i]) == 0)
{
if (c++ == 0)
*first = i;
else
*second = i;
}
i++;
}
return c;
}
void C_NameKeys (char *str, int first, int second)
{
int c = 0;
*str = 0;
if (first)
{
c++;
strcpy (str, KeyName (first));
if (second)
strcat (str, " or ");
}
if (second)
{
c++;
strcat (str, KeyName (second));
}
if (!c)
*str = '\0';
}
void C_UnbindACommand (char *str)
{
int i;
for (i = 0; i < NUM_KEYS; i++)
{
if (!stricmp (str, Bindings[i]))
{
Bindings[i] = "";
}
}
}
void C_ChangeBinding (const char *str, int newone)
{
if ((unsigned int)newone < NUM_KEYS)
{
Bindings[newone] = str;
}
}
const char *C_GetBinding (int key)
{
return (unsigned int)key < NUM_KEYS ? Bindings[key].GetChars() : NULL;
}