qzdoom/src/rendering/hwrenderer
Christoph Oelckers 8505c7ee7d - major refactor of texture upscaling control.
All decisions were done deep inside the texture creation code, leaving zero options to the higher level code for controlling the feature.
Changed this so that the option to upscale must be passed as a parameter to FRenderState::SetMaterial and extended all needed variables to manage the added texture variants.
Still not solved: Material layers need explicit control, not only for scaling but also for filtering.
2020-04-19 10:57:51 +02:00
..
data - fixed: light mode from mapinfo had no effect 2019-06-12 09:49:40 +03:00
dynlights - hook up dynamic lights 2019-07-25 04:19:05 +02:00
models - major refactor of texture upscaling control. 2020-04-19 10:57:51 +02:00
postprocessing - reworking some lower level texture code. 2020-04-19 10:57:46 +02:00
scene - major refactor of texture upscaling control. 2020-04-19 10:57:51 +02:00
textures - major refactor of texture upscaling control. 2020-04-19 10:57:51 +02:00
utility - major refactor of texture upscaling control. 2020-04-19 10:57:51 +02:00