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All decisions were done deep inside the texture creation code, leaving zero options to the higher level code for controlling the feature. Changed this so that the option to upscale must be passed as a parameter to FRenderState::SetMaterial and extended all needed variables to manage the added texture variants. Still not solved: Material layers need explicit control, not only for scaling but also for filtering. |
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data | ||
dynlights | ||
models | ||
postprocessing | ||
scene | ||
textures | ||
utility |