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https://github.com/ZDoom/qzdoom.git
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10920ffe75
- Fixed: Heretic linetype translations included the wrong file. - Removed all 2D sound positioning code from s_sound.cpp. Everything uses FMOD's 3D engine now. - Removed all the channel selection code from s_sound.cpp. FMOD has code to handle this sort of thing, so let's use it. - Replaced S_StopSoundID() with S_CheckSingular(). There is no longer a limit on the number of copies of a particular sound that can be playing at once, aside from Strife's special singular sounds. (Sorry, Heretic and Hexen.) Consequently, the SNDINFO $limit command is now ignored. - Removed ATTN_SURROUND, since FMOD Ex doesn't exactly support it, and it only worked as intended on stereo speakers anyway. - Cleaned out ancient crud from i_sound.cpp. SVN r826 (trunk)
11 lines
507 B
Text
11 lines
507 B
Text
include "xlat/doom.txt"
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7 = USE, Stairs_BuildUpDoom (tag, F_SLOW, 8)
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8 = WALK, Stairs_BuildUpDoom (tag, F_SLOW, 8)
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10 = WALK, Plat_DownWaitUpStayLip (tag, P_FAST, PLATWAIT, 0)
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88 = WALK|REP, Plat_DownWaitUpStayLip (tag, P_FAST, PLATWAIT, 0)
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99 = 0, Scroll_Texture_Right (SCROLL_UNIT)
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100 = WALK|REP, Door_Raise (tag, D_SLOW*3, VDOORWAIT)
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105 = WALK, Exit_Secret (0)
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106 = WALK, Stairs_BuildUpDoom (tag, F_SLOW, 16)
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107 = USE, Stairs_BuildUpDoom (tag, F_SLOW, 16)
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