qzdoom/src/g_statusbar
2019-01-23 20:55:38 +01:00
..
sbar.h - Moved high level parts of view border drawing to status bar. 2019-01-23 20:55:38 +01:00
sbar_mugshot.cpp - removed all remaining native parts of APlayerPawn. 2019-01-03 22:05:49 +01:00
sbarinfo.cpp - handle CR_UNTRANSLATED so that it doesn't force CR_UNTRANSLATED to the palette. 2018-12-15 14:51:03 +01:00
sbarinfo.h - added a 'protrusion' property to SBARINFO so that the map name display can properly be handled here as well. Until now it was only working for scripted status bars. 2017-05-05 19:32:37 +02:00
sbarinfo_commands.cpp - moved the per-level ACS state into FLevelLocals. 2019-01-05 18:19:35 +01:00
shared_sbar.cpp - Moved high level parts of view border drawing to status bar. 2019-01-23 20:55:38 +01:00