.. |
a_action.cpp
|
- Fixed: Corpse queue accounting went awry once things started being kicked out of it.
|
2012-11-03 02:21:55 +00:00 |
a_action.h
|
- Macro-fied all access to action functions.
|
2008-08-10 22:48:37 +00:00 |
a_armor.cpp
|
- BlueShadow's submission for keeping the max save amount of BasicArmorPickups around when picking up armor bonuses.
|
2014-08-11 10:08:49 +02:00 |
a_artifacts.cpp
|
- added new renderstyles AddStencil and AddShaded.
|
2014-05-13 21:16:06 +02:00 |
a_artifacts.h
|
- Properly transfer powerups between morphed and unmorphed actors by calling EndEffect() on the
|
2013-02-23 03:25:33 +00:00 |
a_bridge.cpp
|
- fixed: Bridge needs to call Super::Destroy.
|
2013-09-15 23:11:55 +02:00 |
a_camera.cpp
|
- removed more r_ header dependencies from the rest of the code.
|
2011-07-06 15:31:05 +00:00 |
a_debris.cpp
|
- Enough with this "momentum" garbage. What Doom calls "momentum" is really
|
2009-06-30 20:57:51 +00:00 |
a_decals.cpp
|
- Added SpawnDecal ACS function:
|
2013-06-05 02:15:21 +00:00 |
a_fastprojectile.cpp
|
- added Gez's patch for proper splash checks with 3D-floors.
|
2011-09-21 19:39:12 +00:00 |
a_flashfader.cpp
|
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
|
2011-07-06 14:20:54 +00:00 |
a_fountain.cpp
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
a_hatetarget.cpp
|
- fixed: P_SpawnMapThing always reduced the angular precision to 45 degrees.
|
2010-03-26 16:57:00 +00:00 |
a_keys.cpp
|
- allow locks to check for a key's species so that newly defined keys can open previously defined locks without the need to redefine them.
|
2014-05-29 17:30:01 +02:00 |
a_keys.h
|
IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.)
|
2008-08-09 11:35:42 +00:00 |
a_lightning.cpp
|
- Restored savegame compatibility that was removed in r3427.
|
2012-03-13 02:43:24 +00:00 |
a_lightning.h
|
Fixed: Light levels outside the range [0,255] really do matter.
|
2011-06-11 23:58:33 +00:00 |
a_mapmarker.cpp
|
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
|
2008-08-08 22:52:04 +00:00 |
a_morph.cpp
|
- Switched to a genericly extensible representation for userinfo.
|
2013-05-12 18:27:03 +00:00 |
a_morph.h
|
- Added full sound definitions for Heretic's ChickenPlayer and Hexen's
|
2009-12-28 22:41:14 +00:00 |
a_movingcamera.cpp
|
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
|
2011-07-06 14:20:54 +00:00 |
a_pickups.cpp
|
- Moved bot related variables from player_t into a new FBot class.
|
2014-10-13 18:40:25 +01:00 |
a_pickups.h
|
- BlueShadow's submission for keeping the max save amount of BasicArmorPickups around when picking up armor bonuses.
|
2014-08-11 10:08:49 +02:00 |
a_puzzleitems.cpp
|
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
|
2011-07-06 14:20:54 +00:00 |
a_quake.cpp
|
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
|
2011-07-06 14:20:54 +00:00 |
a_randomspawner.cpp
|
- fixed: The secret counter was not incremented for items that had the UDMF COUNTSECRET flag set.
|
2013-08-28 11:14:48 +02:00 |
a_secrettrigger.cpp
|
- moved secret found message to string table and removed the CVAR crutch that dates from a time when modifying string table content wasn't as easy as it is now.
|
2014-05-29 17:50:14 +02:00 |
a_sectoraction.cpp
|
- added option to ASectorAction to remove itself upon triggering by setting the STANDSTILL flag on the map thing.
|
2014-05-13 21:26:51 +02:00 |
a_setcolor.cpp
|
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
|
2008-08-08 22:52:04 +00:00 |
a_sharedglobal.h
|
- Added SpawnDecal ACS function:
|
2013-06-05 02:15:21 +00:00 |
a_skies.cpp
|
- Instead of setting the default skybox in every sector without an explicit skybox set, set it
|
2013-04-21 02:22:37 +00:00 |
a_soundenvironment.cpp
|
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
|
2008-08-08 22:52:04 +00:00 |
a_soundsequence.cpp
|
- Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.)
|
2012-08-23 00:15:41 +00:00 |
a_spark.cpp
|
- fixed: P_SpawnMapThing always reduced the angular precision to 45 degrees.
|
2010-03-26 16:57:00 +00:00 |
a_specialspot.cpp
|
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
|
2011-07-06 14:20:54 +00:00 |
a_specialspot.h
|
- Added DavidPH's A_Teleport submission but removed the now redundant GetSpotWithMinDistance functions.
|
2010-07-23 21:55:01 +00:00 |
a_waterzone.cpp
|
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
|
2008-08-08 22:52:04 +00:00 |
a_weaponpiece.cpp
|
- Added the item flag IF_RESTRICTABSOLUTELY. When this is set, players of the wrong class cannot
|
2012-07-08 02:45:46 +00:00 |
a_weaponpiece.h
|
- added Gez's submission for inventory restrictions but changed the added checks to be in the main CallTryPickup function.
|
2011-09-23 08:23:51 +00:00 |
a_weapons.cpp
|
Weap scroll could sometimes miss sameslot weapons
|
2014-06-01 18:13:47 +12:00 |
hudmessages.cpp
|
- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
|
2013-02-27 03:10:25 +00:00 |
sbar.h
|
- Applied Tesseract's patch for drawimage extensions. (Extended icon support and maximum width/height.)
|
2013-09-21 12:46:19 -04:00 |
sbar_mugshot.cpp
|
- So we did end up restoring the variable that the last commit was compensating for.
|
2014-01-04 00:37:15 -05:00 |
sbarinfo.cpp
|
- Fixed: All clang 5.0 warnings.
|
2014-01-05 19:50:09 -05:00 |
sbarinfo.h
|
- Fixed: hud_scale is supposed use strictly integral scaling factors.
|
2012-07-21 02:32:04 +00:00 |
sbarinfo_commands.cpp
|
- Added IfHealth based on Blue Shadow's patch.
|
2014-09-12 00:49:09 -04:00 |
shared_hud.cpp
|
Made delay updates less erratic
|
2014-09-26 15:48:44 +12:00 |
shared_sbar.cpp
|
- fixed: The crosshair setting code checked for existence of lumps, not textures and missed anything defined in a TEXTURES lump.
|
2014-09-13 09:51:49 +02:00 |