qzdoom/src/gl/shaders/gl_shaderprogram.h

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1.1 KiB
C++

#ifndef __GL_SHADERPROGRAM_H
#define __GL_SHADERPROGRAM_H
#include "gl_shader.h"
class FShaderProgram
{
public:
FShaderProgram();
~FShaderProgram();
enum ShaderType
{
Vertex,
Fragment,
NumShaderTypes
};
void Compile(ShaderType type, const char *lumpName, const char *defines, int maxGlslVersion);
void Compile(ShaderType type, const char *name, const FString &code, const char *defines, int maxGlslVersion);
void SetFragDataLocation(int index, const char *name);
void Link(const char *name);
void SetAttribLocation(int index, const char *name);
void Bind();
operator GLuint() const { return mProgram; }
explicit operator bool() const { return mProgram != 0; }
private:
FShaderProgram(const FShaderProgram &) = delete;
FShaderProgram &operator=(const FShaderProgram &) = delete;
static FString PatchShader(ShaderType type, const FString &code, const char *defines, int maxGlslVersion);
void CreateShader(ShaderType type);
FString GetShaderInfoLog(GLuint handle);
FString GetProgramInfoLog(GLuint handle);
GLuint mProgram = 0;
GLuint mShaders[NumShaderTypes];
};
#endif