qzdoom/src/sound
Christoph Oelckers 83349bee1b - separated reverb data and reverb editor.
Again, isolating the part that is game independent from parts that are specific to GZDoom.
2019-12-08 21:45:45 +01:00
..
backend - continued refactoring on sound code. 2019-12-08 21:22:53 +01:00
music - fixed selection of system MIDI device on startup 2019-10-18 15:22:58 +03:00
thirdparty - moved the sound decoding code to the zmusic project. 2019-09-29 12:48:12 +02:00
s_advsound.cpp - continued refactoring on sound code. 2019-12-08 21:22:53 +01:00
s_doomsound.cpp - continued refactoring on sound code. 2019-12-08 21:22:53 +01:00
s_doomsound.h - continued refactoring on sound code. 2019-12-08 21:22:53 +01:00
s_environment.cpp - separated reverb data and reverb editor. 2019-12-08 21:45:45 +01:00
s_music.cpp - fixed: ZMusic_Close may not lock the mutex because it will delete it. 2019-10-15 01:16:02 +02:00
s_music.h - ZMusic interface refactoring. 2019-10-15 00:23:03 +02:00
s_reverbedit.cpp - separated reverb data and reverb editor. 2019-12-08 21:45:45 +01:00
s_sndseq.cpp - continued refactoring on sound code. 2019-12-08 21:22:53 +01:00
s_sndseq.h - move sound files to sound folder. 2019-07-14 17:48:55 +02:00
s_sound.cpp - continued refactoring on sound code. 2019-12-08 21:22:53 +01:00
s_sound.h - continued refactoring on sound code. 2019-12-08 21:22:53 +01:00
s_soundinternal.h - separated reverb data and reverb editor. 2019-12-08 21:45:45 +01:00