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3eeef7af77
- Renamed the new armor properties to use the same names as Skulltag to avoid confusion. They still don't need a separate base class as in Skulltag though. - Added Skulltag-type armor bonus that increases the max amount that can be given by other armor items. - Separated all armor related code from a_pickups.cpp into a_armor.cpp. SVN r427 (trunk) |
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doom | ||
heretic | ||
hexen | ||
raven | ||
shared | ||
strife | ||
constants.txt | ||
decorate.txt | ||
nativeclasses.txt |