qzdoom/src/rendering/hwrenderer
2020-03-16 17:23:30 +01:00
..
data - fixed: light mode from mapinfo had no effect 2019-06-12 09:49:40 +03:00
dynlights - hook up dynamic lights 2019-07-25 04:19:05 +02:00
models - renamed several data types in the hardware renderer that still had a GL prefix, although they are now generic. 2019-03-22 19:54:19 +01:00
postprocessing Update and clarify the licenses for the postprocess, vulkan and softpoly parts 2020-01-03 05:52:01 +01:00
scene - use floats for sprite depth sorting in the hardware renderer. 2020-02-15 09:22:30 +01:00
textures - changed translation management so that the fonts also use translation IDs. 2020-03-16 17:23:30 +01:00
utility - changed translation management so that the fonts also use translation IDs. 2020-03-16 17:23:30 +01:00