qzdoom/wadsrc/static/zscript
Christoph Oelckers 823c52aeb2 - scriptified the functions in a_possessed.cpp and added the needed exports and constants.
- fixed: Script functions did not receive the function name when being created.
- relaxed the asserts for PARAM_STATE, because the VM knows nothing about ATAG_STATE. Any state variable's content (e.g. Actor.SeeState) will receive ATAG_GENERIC, rather than ATAG_STATE.
- added a 'NeedResult' flag so that certain operations can create shorter code if the result of the expression is not needed. So far only used for postdecrement/increment statements on local variables (which is the most frequent case where this matters.)
- fixed postincrement and decrement for local variables. Due to the result preservation semantics it created faulty code.
2016-10-26 11:30:30 +02:00
..
chex - converted the Chex Quest actors, completing the DECORATE conversion. 2016-10-18 23:22:41 +02:00
doom - scriptified the functions in a_possessed.cpp and added the needed exports and constants. 2016-10-26 11:30:30 +02:00
heretic - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
hexen - made the bounce flags accessible after verifying that the code works for 16 bit variables. 2016-10-25 11:38:02 +02:00
raven - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
shared - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
strife - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
actor.txt - scriptified the functions in a_possessed.cpp and added the needed exports and constants. 2016-10-26 11:30:30 +02:00
constants.txt - scriptified the functions in a_possessed.cpp and added the needed exports and constants. 2016-10-26 11:30:30 +02:00