mirror of
https://github.com/ZDoom/qzdoom.git
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725 lines
17 KiB
C++
725 lines
17 KiB
C++
/*
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** messagebox.cpp
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** Confirmation, notification screns
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**
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**---------------------------------------------------------------------------
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** Copyright 2010 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "menu/menu.h"
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#include "d_event.h"
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#include "d_gui.h"
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#include "v_video.h"
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#include "v_text.h"
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#include "d_main.h"
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#include "gstrings.h"
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#include "gi.h"
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#include "i_video.h"
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#include "st_start.h"
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#include "c_dispatch.h"
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#include "g_game.h"
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extern FSaveGameNode *quickSaveSlot;
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EXTERN_CVAR (Bool, saveloadconfirmation) // [mxd]
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class DMessageBoxMenu : public DMenu
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{
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DECLARE_CLASS(DMessageBoxMenu, DMenu)
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FBrokenLines *mMessage;
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int mMessageMode;
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int messageSelection;
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int mMouseLeft, mMouseRight, mMouseY;
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FName mAction;
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public:
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DMessageBoxMenu(DMenu *parent = NULL, const char *message = NULL, int messagemode = 0, bool playsound = false, FName action = NAME_None);
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void Destroy();
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void Init(DMenu *parent, const char *message, int messagemode, bool playsound = false);
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void Drawer();
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bool Responder(event_t *ev);
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bool MenuEvent(int mkey, bool fromcontroller);
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bool MouseEvent(int type, int x, int y);
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void CloseSound();
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virtual void HandleResult(bool res);
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};
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IMPLEMENT_CLASS(DMessageBoxMenu)
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//=============================================================================
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//
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//
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//
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//=============================================================================
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DMessageBoxMenu::DMessageBoxMenu(DMenu *parent, const char *message, int messagemode, bool playsound, FName action)
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: DMenu(parent)
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{
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mAction = action;
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messageSelection = 0;
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mMouseLeft = 140;
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mMouseY = INT_MIN;
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int mr1 = 170 + SmallFont->StringWidth(GStrings["TXT_YES"]);
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int mr2 = 170 + SmallFont->StringWidth(GStrings["TXT_NO"]);
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mMouseRight = MAX(mr1, mr2);
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Init(parent, message, messagemode, playsound);
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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void DMessageBoxMenu::Init(DMenu *parent, const char *message, int messagemode, bool playsound)
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{
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mParentMenu = parent;
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if (message != NULL)
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{
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if (*message == '$') message = GStrings(message+1);
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mMessage = V_BreakLines(SmallFont, 300, message);
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}
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else mMessage = NULL;
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mMessageMode = messagemode;
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if (playsound)
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{
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S_StopSound (CHAN_VOICE);
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S_Sound (CHAN_VOICE | CHAN_UI, "menu/prompt", snd_menuvolume, ATTN_NONE);
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}
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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void DMessageBoxMenu::Destroy()
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{
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if (mMessage != NULL) V_FreeBrokenLines(mMessage);
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mMessage = NULL;
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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void DMessageBoxMenu::CloseSound()
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{
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S_Sound (CHAN_VOICE | CHAN_UI,
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DMenu::CurrentMenu != NULL? "menu/backup" : "menu/dismiss", snd_menuvolume, ATTN_NONE);
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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void DMessageBoxMenu::HandleResult(bool res)
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{
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if (mParentMenu != NULL)
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{
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if (mMessageMode == 0)
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{
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if (mAction == NAME_None)
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{
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mParentMenu->MenuEvent(res? MKEY_MBYes : MKEY_MBNo, false);
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Close();
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}
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else
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{
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Close();
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if (res) M_SetMenu(mAction, -1);
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}
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CloseSound();
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}
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}
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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void DMessageBoxMenu::Drawer ()
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{
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int i, y;
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PalEntry fade = 0;
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int fontheight = SmallFont->GetHeight();
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//V_SetBorderNeedRefresh();
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//ST_SetNeedRefresh();
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y = 100;
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if (mMessage != NULL)
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{
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for (i = 0; mMessage[i].Width >= 0; i++)
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y -= SmallFont->GetHeight () / 2;
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for (i = 0; mMessage[i].Width >= 0; i++)
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{
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screen->DrawText (SmallFont, CR_UNTRANSLATED, 160 - mMessage[i].Width/2, y, mMessage[i].Text,
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DTA_Clean, true, TAG_DONE);
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y += fontheight;
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}
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}
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if (mMessageMode == 0)
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{
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y += fontheight;
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mMouseY = y;
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screen->DrawText(SmallFont,
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messageSelection == 0? OptionSettings.mFontColorSelection : OptionSettings.mFontColor,
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160, y, GStrings["TXT_YES"], DTA_Clean, true, TAG_DONE);
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screen->DrawText(SmallFont,
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messageSelection == 1? OptionSettings.mFontColorSelection : OptionSettings.mFontColor,
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160, y + fontheight + 1, GStrings["TXT_NO"], DTA_Clean, true, TAG_DONE);
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if (messageSelection >= 0)
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{
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if ((DMenu::MenuTime%8) < 6)
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{
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screen->DrawText(ConFont, OptionSettings.mFontColorSelection,
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(150 - 160) * CleanXfac + screen->GetWidth() / 2,
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(y + (fontheight + 1) * messageSelection - 100 + fontheight/2 - 5) * CleanYfac + screen->GetHeight() / 2,
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"\xd",
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DTA_CellX, 8 * CleanXfac,
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DTA_CellY, 8 * CleanYfac,
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TAG_DONE);
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}
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}
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}
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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bool DMessageBoxMenu::Responder(event_t *ev)
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{
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if (ev->type == EV_GUI_Event && ev->subtype == EV_GUI_KeyDown)
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{
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if (mMessageMode == 0)
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{
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int ch = tolower(ev->data1);
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if (ch == 'n' || ch == ' ')
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{
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HandleResult(false);
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return true;
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}
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else if (ch == 'y')
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{
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HandleResult(true);
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return true;
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}
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}
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else
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{
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Close();
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return true;
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}
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return false;
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}
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else if (ev->type == EV_KeyDown)
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{
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Close();
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return true;
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}
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return Super::Responder(ev);
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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bool DMessageBoxMenu::MenuEvent(int mkey, bool fromcontroller)
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{
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if (mMessageMode == 0)
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{
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if (mkey == MKEY_Up || mkey == MKEY_Down)
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{
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S_Sound (CHAN_VOICE | CHAN_UI, "menu/cursor", snd_menuvolume, ATTN_NONE);
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messageSelection = !messageSelection;
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return true;
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}
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else if (mkey == MKEY_Enter)
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{
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// 0 is yes, 1 is no
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HandleResult(!messageSelection);
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return true;
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}
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else if (mkey == MKEY_Back)
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{
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HandleResult(false);
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return true;
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}
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return false;
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}
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else
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{
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Close();
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CloseSound();
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return true;
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}
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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bool DMessageBoxMenu::MouseEvent(int type, int x, int y)
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{
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if (mMessageMode == 1)
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{
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if (type == MOUSE_Click)
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{
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return MenuEvent(MKEY_Enter, true);
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}
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return false;
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}
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else
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{
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int sel = -1;
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int fh = SmallFont->GetHeight() + 1;
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// convert x/y from screen to virtual coordinates, according to CleanX/Yfac use in DrawTexture
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x = ((x - (screen->GetWidth() / 2)) / CleanXfac) + 160;
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y = ((y - (screen->GetHeight() / 2)) / CleanYfac) + 100;
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if (x >= mMouseLeft && x <= mMouseRight && y >= mMouseY && y < mMouseY + 2 * fh)
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{
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sel = y >= mMouseY + fh;
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}
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if (sel != -1 && sel != messageSelection)
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{
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//S_Sound (CHAN_VOICE | CHAN_UI, "menu/cursor", snd_menuvolume, ATTN_NONE);
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}
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messageSelection = sel;
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if (type == MOUSE_Release)
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{
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return MenuEvent(MKEY_Enter, true);
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}
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return true;
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}
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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//=============================================================================
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//
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//
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//
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//=============================================================================
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class DQuitMenu : public DMessageBoxMenu
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{
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DECLARE_CLASS(DQuitMenu, DMessageBoxMenu)
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public:
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DQuitMenu(bool playsound = false);
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virtual void HandleResult(bool res);
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};
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IMPLEMENT_CLASS(DQuitMenu)
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//=============================================================================
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//
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//
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//
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//=============================================================================
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DQuitMenu::DQuitMenu(bool playsound)
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{
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int messageindex = gametic % gameinfo.quitmessages.Size();
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FString EndString;
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const char *msg = gameinfo.quitmessages[messageindex];
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if (msg[0] == '$')
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{
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if (msg[1] == '*')
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{
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EndString = GStrings(msg+2);
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}
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else
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{
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EndString.Format("%s\n\n%s", GStrings(msg+1), GStrings("DOSY"));
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}
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}
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else EndString = gameinfo.quitmessages[messageindex];
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Init(NULL, EndString, 0, playsound);
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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void DQuitMenu::HandleResult(bool res)
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{
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if (res)
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{
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if (!netgame)
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{
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if (gameinfo.quitSound.IsNotEmpty())
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{
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S_Sound (CHAN_VOICE | CHAN_UI, gameinfo.quitSound, snd_menuvolume, ATTN_NONE);
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I_WaitVBL (105);
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}
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}
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ST_Endoom();
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}
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else
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{
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Close();
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CloseSound();
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}
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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CCMD (menu_quit)
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{ // F10
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M_StartControlPanel (true);
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DMenu *newmenu = new DQuitMenu(false);
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newmenu->mParentMenu = DMenu::CurrentMenu;
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M_ActivateMenu(newmenu);
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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//=============================================================================
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//
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//
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//
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//=============================================================================
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class DEndGameMenu : public DMessageBoxMenu
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{
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DECLARE_CLASS(DEndGameMenu, DMessageBoxMenu)
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public:
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DEndGameMenu(bool playsound = false);
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virtual void HandleResult(bool res);
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};
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IMPLEMENT_CLASS(DEndGameMenu)
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//=============================================================================
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//
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//
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//
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//=============================================================================
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DEndGameMenu::DEndGameMenu(bool playsound)
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{
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Init(NULL, GStrings(netgame ? "NETEND" : "ENDGAME"), 0, playsound);
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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void DEndGameMenu::HandleResult(bool res)
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{
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if (res)
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{
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M_ClearMenus ();
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if (!netgame)
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{
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D_StartTitle ();
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}
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}
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else
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{
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Close();
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CloseSound();
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}
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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CCMD (menu_endgame)
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{ // F7
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if (!usergame)
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{
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S_Sound (CHAN_VOICE | CHAN_UI, "menu/invalid", snd_menuvolume, ATTN_NONE);
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return;
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}
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//M_StartControlPanel (true);
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S_Sound (CHAN_VOICE | CHAN_UI, "menu/activate", snd_menuvolume, ATTN_NONE);
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DMenu *newmenu = new DEndGameMenu(false);
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newmenu->mParentMenu = DMenu::CurrentMenu;
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M_ActivateMenu(newmenu);
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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//=============================================================================
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//
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//
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//
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//=============================================================================
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class DQuickSaveMenu : public DMessageBoxMenu
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{
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DECLARE_CLASS(DQuickSaveMenu, DMessageBoxMenu)
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public:
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DQuickSaveMenu(bool playsound = false);
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virtual void HandleResult(bool res);
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};
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IMPLEMENT_CLASS(DQuickSaveMenu)
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//=============================================================================
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//
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//
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//
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//=============================================================================
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DQuickSaveMenu::DQuickSaveMenu(bool playsound)
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{
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FString tempstring;
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tempstring.Format(GStrings("QSPROMPT"), quickSaveSlot->Title);
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Init(NULL, tempstring, 0, playsound);
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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void DQuickSaveMenu::HandleResult(bool res)
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{
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if (res)
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{
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G_SaveGame (quickSaveSlot->Filename.GetChars(), quickSaveSlot->Title);
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S_Sound (CHAN_VOICE | CHAN_UI, "menu/dismiss", snd_menuvolume, ATTN_NONE);
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M_ClearMenus();
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}
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else
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{
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Close();
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CloseSound();
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}
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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CCMD (quicksave)
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{ // F6
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if (!usergame || (players[consoleplayer].health <= 0 && !multiplayer))
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{
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S_Sound (CHAN_VOICE | CHAN_UI, "menu/invalid", snd_menuvolume, ATTN_NONE);
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return;
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}
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if (gamestate != GS_LEVEL)
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return;
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if (quickSaveSlot == NULL)
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{
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S_Sound(CHAN_VOICE | CHAN_UI, "menu/activate", snd_menuvolume, ATTN_NONE);
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M_StartControlPanel(false);
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M_SetMenu(NAME_Savegamemenu);
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return;
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}
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// [mxd]. Just save the game, no questions asked.
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if (!saveloadconfirmation)
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{
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G_SaveGame(quickSaveSlot->Filename.GetChars(), quickSaveSlot->Title);
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return;
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}
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S_Sound(CHAN_VOICE | CHAN_UI, "menu/activate", snd_menuvolume, ATTN_NONE);
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DMenu *newmenu = new DQuickSaveMenu(false);
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newmenu->mParentMenu = DMenu::CurrentMenu;
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M_ActivateMenu(newmenu);
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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//=============================================================================
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//
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//
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//
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//=============================================================================
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class DQuickLoadMenu : public DMessageBoxMenu
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{
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DECLARE_CLASS(DQuickLoadMenu, DMessageBoxMenu)
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public:
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DQuickLoadMenu(bool playsound = false);
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virtual void HandleResult(bool res);
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};
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IMPLEMENT_CLASS(DQuickLoadMenu)
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//=============================================================================
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//
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//
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//
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//=============================================================================
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DQuickLoadMenu::DQuickLoadMenu(bool playsound)
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{
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FString tempstring;
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tempstring.Format(GStrings("QLPROMPT"), quickSaveSlot->Title);
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Init(NULL, tempstring, 0, playsound);
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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void DQuickLoadMenu::HandleResult(bool res)
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{
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if (res)
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{
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G_LoadGame (quickSaveSlot->Filename.GetChars());
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S_Sound (CHAN_VOICE | CHAN_UI, "menu/dismiss", snd_menuvolume, ATTN_NONE);
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M_ClearMenus();
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}
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else
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{
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Close();
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CloseSound();
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}
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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CCMD (quickload)
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{ // F9
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if (netgame)
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{
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M_StartControlPanel(true);
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M_StartMessage (GStrings("QLOADNET"), 1);
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return;
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}
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if (quickSaveSlot == NULL)
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{
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M_StartControlPanel(true);
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// signal that whatever gets loaded should be the new quicksave
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quickSaveSlot = (FSaveGameNode *)1;
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M_SetMenu(NAME_Loadgamemenu);
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return;
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}
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// [mxd]. Just load the game, no questions asked.
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if (!saveloadconfirmation)
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{
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G_LoadGame(quickSaveSlot->Filename.GetChars());
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return;
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}
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M_StartControlPanel(true);
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DMenu *newmenu = new DQuickLoadMenu(false);
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newmenu->mParentMenu = DMenu::CurrentMenu;
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M_ActivateMenu(newmenu);
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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void M_StartMessage(const char *message, int messagemode, FName action)
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{
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if (DMenu::CurrentMenu == NULL)
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{
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// only play a sound if no menu was active before
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M_StartControlPanel(menuactive == MENU_Off);
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}
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DMenu *newmenu = new DMessageBoxMenu(DMenu::CurrentMenu, message, messagemode, false, action);
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newmenu->mParentMenu = DMenu::CurrentMenu;
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M_ActivateMenu(newmenu);
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}
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