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8c2f651bdb
- After doing some tests with state label scopes I had to conclude that using '.' both for separating sub-state-labels and scope resolution identifiers does not work reliably unless all actor class names were prohibited from being used as state labels. Since that is undesirable the only solution is to change the scope resolution operator. Fortunately no WADs so far have used it so implementing such a breaking change isn't a major issue. Now it uses '::', like C++ for this purpose. - Converted Revenant, Mancubus and Pain Elemental to DECORATE. SVN r375 (trunk)
74 lines
1.3 KiB
Text
74 lines
1.3 KiB
Text
//===========================================================================
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//
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// Pink Demon
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//
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//===========================================================================
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ACTOR Demon 3002
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{
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Game Doom
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SpawnID 8
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Health 150
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PainChance 180
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Speed 10
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Radius 30
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Height 56
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Mass 400
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Monster
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+FLOORCLIP +FASTER +FASTMELEE
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SeeSound "demon/sight"
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AttackSound "demon/melee"
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PainSound "demon/pain"
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DeathSound "demon/death"
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ActiveSound "demon/active"
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Obituary "$OB_DEMONHIT"
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States
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{
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Spawn:
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SARG AB 10 A_Look
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Loop
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See:
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SARG AABBCCDD 2 A_Chase
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Loop
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Melee:
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SARG EF 8 A_FaceTarget
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SARG G 8 A_SargAttack
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Goto See
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Pain:
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SARG H 2
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SARG H 2 A_Pain
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Goto See
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Death:
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SARG I 8
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SARG J 8 A_Scream
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SARG K 4
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SARG L 4 A_NoBlocking
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SARG M 4
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SARG N -1
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Stop
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Raise:
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SARG N 5
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SARG MLKJI 5
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Goto See
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}
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}
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//===========================================================================
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//
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// Spectre
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//
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//===========================================================================
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ACTOR Spectre : Demon 58
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{
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SpawnID 9
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+SHADOW
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RenderStyle OptFuzzy
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Alpha 0.5
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SeeSound "spectre/sight"
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AttackSound "spectre/melee"
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PainSound "spectre/pain"
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DeathSound "spectre/death"
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ActiveSound "spectre/active"
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HitObituary "$OB_SPECTREHIT"
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}
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