qzdoom/src/common/rendering
2020-04-29 17:44:43 +02:00
..
gl - moved benchmark fps output to the custom part of it because it depends on game data. 2020-04-29 17:44:43 +02:00
gl_load - moved gl_load to common. 2020-04-11 20:20:59 +02:00
hwrenderer - moved benchmark fps output to the custom part of it because it depends on game data. 2020-04-29 17:44:43 +02:00
i_modelvertexbuffer.h - cleaned up the dependencies in the model rendering code and separated it into game-independent and game-dependent parts. 2020-04-26 13:19:57 +02:00
i_video.h - moved a few files from 'rendering' to 'common'. 2020-04-25 21:52:21 +02:00
r_videoscale.cpp - made video base code game independent 2020-04-28 22:54:53 +02:00
r_videoscale.h - moved a few files from 'rendering' to 'common'. 2020-04-25 21:52:21 +02:00
v_framebuffer.cpp - moved video files to 'common'. 2020-04-28 23:08:27 +02:00
v_video.cpp - moved video files to 'common'. 2020-04-28 23:08:27 +02:00
v_video.h - moved around some sky rendering code so that the game independent parts are grouped together. 2020-04-29 00:14:42 +02:00