qzdoom/src/win32
2019-02-16 09:50:00 +01:00
..
afxres.h
base_sysfb.cpp - switched the Windows backend to use the Windows Unicode API. 2019-02-14 22:23:33 +01:00
base_sysfb.h - remove vid_hwgamma, force always use shader gamma 2019-01-23 21:50:11 +01:00
boing1.ico
boing2.ico
boing3.ico
boing4.ico
boing5.ico
boing6.ico
boing7.ico
boing8.ico
critsec.cpp
deadguy.bmp
gl_sysfb.cpp - moved the entire OpenGL backend into a separate namespace. 2018-10-29 13:56:17 +01:00
gl_sysfb.h - split up Win32's SystemGLFrameBuffer as well to get the shareable parts between OpenGL and Vulkan into a base class. 2018-06-24 21:26:32 +02:00
hardware.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
hardware.h
helperthread.cpp
helperthread.h
i_cd.cpp - switched the Windows backend to use the Windows Unicode API. 2019-02-14 22:23:33 +01:00
i_crash.cpp - switched the Windows backend to use the Windows Unicode API. 2019-02-14 22:23:33 +01:00
i_dijoy.cpp
i_input.cpp - use the Unicode version of Windows's clipboard functions. 2019-02-16 09:50:00 +01:00
i_input.h - changed the place where the CheckRequireMouse event gets called. 2019-02-02 11:00:26 +01:00
i_keyboard.cpp - a few remaining simple ones 2019-01-28 01:25:52 +01:00
i_main.cpp - switched the Windows backend to use the Windows Unicode API. 2019-02-14 22:23:33 +01:00
i_mouse.cpp - changed the place where the CheckRequireMouse event gets called. 2019-02-02 11:00:26 +01:00
i_rawps2.cpp
i_specialpaths.cpp - switched the Windows backend to use the Windows Unicode API. 2019-02-14 22:23:33 +01:00
i_system.cpp - made Windows backend parts of the console Unicode capable. 2019-02-15 22:05:26 +01:00
i_system.h - switched the Windows backend to use the Windows Unicode API. 2019-02-14 22:23:33 +01:00
i_xinput.cpp
icon1.ico
optwin32.h - switched the Windows backend to use the Windows Unicode API. 2019-02-14 22:23:33 +01:00
rawinput.h
resource.h
st_start.cpp - switched the Windows backend to use the Windows Unicode API. 2019-02-14 22:23:33 +01:00
wglext.h
win32basevideo.cpp - switched the Windows backend to use the Windows Unicode API. 2019-02-14 22:23:33 +01:00
win32basevideo.h - split up Win32's SystemGLFrameBuffer as well to get the shareable parts between OpenGL and Vulkan into a base class. 2018-06-24 21:26:32 +02:00
win32glvideo.cpp - switched the Windows backend to use the Windows Unicode API. 2019-02-14 22:23:33 +01:00
win32glvideo.h - split Win32GLVideo in two so that the OpenGL independent part can be used for Vulkan as well. 2018-06-24 20:47:00 +02:00
winres.h
zdoom.exe.manifest
zdoom.rc