.. |
afxres.h
|
|
|
base_sysfb.cpp
|
- switched the Windows backend to use the Windows Unicode API.
|
2019-02-14 22:23:33 +01:00 |
base_sysfb.h
|
- remove vid_hwgamma, force always use shader gamma
|
2019-01-23 21:50:11 +01:00 |
boing1.ico
|
|
|
boing2.ico
|
|
|
boing3.ico
|
|
|
boing4.ico
|
|
|
boing5.ico
|
|
|
boing6.ico
|
|
|
boing7.ico
|
|
|
boing8.ico
|
|
|
critsec.cpp
|
|
|
deadguy.bmp
|
|
|
gl_sysfb.cpp
|
- moved the entire OpenGL backend into a separate namespace.
|
2018-10-29 13:56:17 +01:00 |
gl_sysfb.h
|
- split up Win32's SystemGLFrameBuffer as well to get the shareable parts between OpenGL and Vulkan into a base class.
|
2018-06-24 21:26:32 +02:00 |
hardware.cpp
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
|
2019-01-31 19:38:04 +01:00 |
hardware.h
|
|
|
helperthread.cpp
|
|
|
helperthread.h
|
|
|
i_cd.cpp
|
- switched the Windows backend to use the Windows Unicode API.
|
2019-02-14 22:23:33 +01:00 |
i_crash.cpp
|
- switched the Windows backend to use the Windows Unicode API.
|
2019-02-14 22:23:33 +01:00 |
i_dijoy.cpp
|
|
|
i_input.cpp
|
- use the Unicode version of Windows's clipboard functions.
|
2019-02-16 09:50:00 +01:00 |
i_input.h
|
- changed the place where the CheckRequireMouse event gets called.
|
2019-02-02 11:00:26 +01:00 |
i_keyboard.cpp
|
- a few remaining simple ones
|
2019-01-28 01:25:52 +01:00 |
i_main.cpp
|
- switched the Windows backend to use the Windows Unicode API.
|
2019-02-14 22:23:33 +01:00 |
i_mouse.cpp
|
- changed the place where the CheckRequireMouse event gets called.
|
2019-02-02 11:00:26 +01:00 |
i_rawps2.cpp
|
|
|
i_specialpaths.cpp
|
- switched the Windows backend to use the Windows Unicode API.
|
2019-02-14 22:23:33 +01:00 |
i_system.cpp
|
- made Windows backend parts of the console Unicode capable.
|
2019-02-15 22:05:26 +01:00 |
i_system.h
|
- switched the Windows backend to use the Windows Unicode API.
|
2019-02-14 22:23:33 +01:00 |
i_xinput.cpp
|
|
|
icon1.ico
|
|
|
optwin32.h
|
- switched the Windows backend to use the Windows Unicode API.
|
2019-02-14 22:23:33 +01:00 |
rawinput.h
|
|
|
resource.h
|
|
|
st_start.cpp
|
- switched the Windows backend to use the Windows Unicode API.
|
2019-02-14 22:23:33 +01:00 |
wglext.h
|
|
|
win32basevideo.cpp
|
- switched the Windows backend to use the Windows Unicode API.
|
2019-02-14 22:23:33 +01:00 |
win32basevideo.h
|
- split up Win32's SystemGLFrameBuffer as well to get the shareable parts between OpenGL and Vulkan into a base class.
|
2018-06-24 21:26:32 +02:00 |
win32glvideo.cpp
|
- switched the Windows backend to use the Windows Unicode API.
|
2019-02-14 22:23:33 +01:00 |
win32glvideo.h
|
- split Win32GLVideo in two so that the OpenGL independent part can be used for Vulkan as well.
|
2018-06-24 20:47:00 +02:00 |
winres.h
|
|
|
zdoom.exe.manifest
|
|
|
zdoom.rc
|
|
|