mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-05 20:41:02 +00:00
41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
// Emacs style mode select -*- C++ -*-
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// $Id:$
|
|
//
|
|
// Copyright (C) 1993-1996 by id Software, Inc.
|
|
//
|
|
// This source is available for distribution and/or modification
|
|
// only under the terms of the DOOM Source Code License as
|
|
// published by id Software. All rights reserved.
|
|
//
|
|
// The source is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
|
|
// for more details.
|
|
//
|
|
// DESCRIPTION:
|
|
// System specific interface stuff.
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
#ifndef __D_TICCMD_H__
|
|
#define __D_TICCMD_H__
|
|
|
|
#include "d_protocol.h"
|
|
|
|
// The data sampled per tick (single player)
|
|
// and transmitted to other peers (multiplayer).
|
|
// Mainly movements/button commands per game tick,
|
|
// plus a checksum for internal state consistency.
|
|
struct ticcmd_t
|
|
{
|
|
usercmd_t ucmd;
|
|
SWORD consistancy; // checks for net game
|
|
};
|
|
|
|
|
|
FArchive &operator<< (FArchive &arc, ticcmd_t &cmd);
|
|
|
|
#endif // __D_TICCMD_H__
|