qzdoom/wadsrc/static/zscript/hexen
2017-02-25 19:56:22 +01:00
..
baseweapons.txt - fixed calculations in AdjusrPlayerAngle. 2017-02-04 16:44:43 +01:00
bats.txt
bishop.txt
blastradius.txt - reviewd script code for spawn calls that did not check their results. 2016-12-31 15:40:51 +01:00
boostarmor.txt - scriptified a large part of the weapon code. 2017-01-19 17:40:34 +01:00
centaur.txt - address bad use of pitch in A_CustomMissile. 2016-12-24 14:46:34 +01:00
clericboss.txt
clericflame.txt
clericholy.txt - reviewd script code for spawn calls that did not check their results. 2016-12-31 15:40:51 +01:00
clericmace.txt - renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member. 2016-12-10 16:36:19 +01:00
clericplayer.txt
clericstaff.txt - renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member. 2016-12-10 16:36:19 +01:00
demons.txt - address bad use of pitch in A_CustomMissile. 2016-12-24 14:46:34 +01:00
dragon.txt
ettin.txt
fighteraxe.txt - renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member. 2016-12-10 16:36:19 +01:00
fighterboss.txt
fighterfist.txt - renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member. 2016-12-10 16:36:19 +01:00
fighterhammer.txt - renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member. 2016-12-10 16:36:19 +01:00
fighterplayer.txt
fighterquietus.txt
firedemon.txt
flame.txt
flechette.txt - fixed: Hexen's poison cloud needs to call P_DamageMobj, even with a damage value of 0. Added a new flag to handle this case because normally this is not desirable. 2017-02-19 23:20:09 +01:00
flies.txt - added a TStaticArray class that allows safe access to resizable static data (like the sectors, linedefs, etc.) for the VM. 2017-01-02 21:40:52 +01:00
fog.txt
healingradius.txt
heresiarch.txt - fixed: The check for virtual function overrides was never done if the overriding function had no qualifier at all. 2017-01-08 19:07:26 +01:00
hexenarmor.txt
hexendecorations.txt
hexenkeys.txt
hexenspecialdecs.txt
iceguy.txt
korax.txt - reviewd script code for spawn calls that did not check their results. 2016-12-31 15:40:51 +01:00
mageboss.txt
magecone.txt - renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member. 2016-12-10 16:36:19 +01:00
magelightning.txt - fixed: The code to play the mage lightning's attack sound was converted wrong, because it used the same structure as looping sounds normally so, but doesn't actually loop. 2017-02-14 22:51:53 +01:00
mageplayer.txt
magestaff.txt
magewand.txt - renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used. 2016-12-24 16:34:45 +01:00
mana.txt - added tags to all ammo types. 2017-02-25 19:56:22 +01:00
pig.txt - renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member. 2016-12-10 16:36:19 +01:00
puzzleitems.txt
scriptprojectiles.txt
serpent.txt - address bad use of pitch in A_CustomMissile. 2016-12-24 14:46:34 +01:00
speedboots.txt
spike.txt - scriptified Hexen's spike, which was the last remaining item in the game directories. 2016-11-29 18:42:48 +01:00
summon.txt
teleportother.txt - scriptified Hexen's Banishment Device. 2016-11-28 01:30:36 +01:00
wraith.txt - address bad use of pitch in A_CustomMissile. 2016-12-24 14:46:34 +01:00