qzdoom/src/hwrenderer/textures
2018-07-14 12:01:54 +02:00
..
hw_ihwtexture.h - finished decal render refactoring. 2018-04-27 20:18:52 +02:00
hw_material.cpp Custom hardware shaders now can use custom texture units 2018-07-14 12:01:54 +02:00
hw_material.h - moved gl_material into hwrenderer/. 2018-04-24 23:39:58 +02:00
hw_precache.cpp - avoid reusing the same mVBuf pointer for the different renderers as that causes too many problems when switching between them 2018-05-21 17:52:03 +02:00