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7d8d69d01b
It looks like the memory management at use here is not capable of maintaining multiple instances simultaneously and the camera textures create another scene drawer so the initialization of the main scene drawer has to be delayed until after the camera textures are done. |
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.. | ||
gl_2ddrawer.cpp | ||
gl_2ddrawer.h | ||
gl_colormap.h | ||
gl_lightdata.cpp | ||
gl_lightdata.h | ||
gl_postprocess.cpp | ||
gl_postprocessstate.cpp | ||
gl_postprocessstate.h | ||
gl_quaddrawer.cpp | ||
gl_quaddrawer.h | ||
gl_renderbuffers.cpp | ||
gl_renderbuffers.h | ||
gl_renderer.cpp | ||
gl_renderer.h | ||
gl_renderstate.cpp | ||
gl_renderstate.h |