mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-12-16 15:31:30 +00:00
cd7986b1b1
- moved FLevelLocals to its own header to resolve some circular include conflicts.
207 lines
5.9 KiB
C++
207 lines
5.9 KiB
C++
/*
|
|
** t_cmd.cpp
|
|
** Emulation for selected Legacy console commands
|
|
** Unfortunately Legacy allows full access of FS to the console
|
|
** so everything that gets used by some map has to be emulated...
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 2005 Christoph Oelckers
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
|
|
|
|
|
|
|
|
#include <string.h>
|
|
#include <stdio.h>
|
|
#include "p_local.h"
|
|
#include "doomdef.h"
|
|
#include "doomstat.h"
|
|
#include "c_dispatch.h"
|
|
#include "sc_man.h"
|
|
#include "g_level.h"
|
|
#include "r_renderer.h"
|
|
#include "d_player.h"
|
|
#include "g_levellocals.h"
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
static void FS_Gimme(const char * what)
|
|
{
|
|
char buffer[80];
|
|
|
|
// This is intentionally limited to the few items
|
|
// it can handle in Legacy.
|
|
if (!strnicmp(what, "health", 6)) what="health";
|
|
else if (!strnicmp(what, "ammo", 4)) what="ammo";
|
|
else if (!strnicmp(what, "armor", 5)) what="greenarmor";
|
|
else if (!strnicmp(what, "keys", 4)) what="keys";
|
|
else if (!strnicmp(what, "weapons", 7)) what="weapons";
|
|
else if (!strnicmp(what, "chainsaw", 8)) what="chainsaw";
|
|
else if (!strnicmp(what, "shotgun", 7)) what="shotgun";
|
|
else if (!strnicmp(what, "supershotgun", 12)) what="supershotgun";
|
|
else if (!strnicmp(what, "rocket", 6)) what="rocketlauncher";
|
|
else if (!strnicmp(what, "plasma", 6)) what="plasmarifle";
|
|
else if (!strnicmp(what, "bfg", 3)) what="BFG9000";
|
|
else if (!strnicmp(what, "chaingun", 8)) what="chaingun";
|
|
else if (!strnicmp(what, "berserk", 7)) what="Berserk";
|
|
else if (!strnicmp(what, "map", 3)) what="Allmap";
|
|
else if (!strnicmp(what, "fullmap", 7)) what="Allmap";
|
|
else return;
|
|
|
|
mysnprintf(buffer, countof(buffer), "give %.72s", what);
|
|
AddCommandString(buffer);
|
|
}
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
void FS_MapCmd(FScanner &sc)
|
|
{
|
|
char nextmap[9];
|
|
int NextSkill = -1;
|
|
int flags = CHANGELEVEL_RESETINVENTORY|CHANGELEVEL_RESETHEALTH;
|
|
if (dmflags & DF_NO_MONSTERS)
|
|
flags |= CHANGELEVEL_NOMONSTERS;
|
|
sc.MustGetString();
|
|
strncpy (nextmap, sc.String, 8);
|
|
nextmap[8]=0;
|
|
|
|
while (sc.GetString())
|
|
{
|
|
if (sc.Compare("-skill"))
|
|
{
|
|
sc.MustGetNumber();
|
|
NextSkill = clamp<int>(sc.Number-1, 0, AllSkills.Size()-1);
|
|
}
|
|
else if (sc.Compare("-monsters"))
|
|
{
|
|
sc.MustGetNumber();
|
|
if (sc.Number)
|
|
flags &= ~CHANGELEVEL_NOMONSTERS;
|
|
else
|
|
flags |= CHANGELEVEL_NOMONSTERS;
|
|
}
|
|
else if (sc.Compare("-noresetplayers"))
|
|
{
|
|
flags &= ~(CHANGELEVEL_RESETINVENTORY|CHANGELEVEL_RESETHEALTH);
|
|
}
|
|
}
|
|
G_ChangeLevel(nextmap, 0, flags, NextSkill);
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
void FS_EmulateCmd(char * string)
|
|
{
|
|
FScanner sc;
|
|
sc.OpenMem("RUNCMD", string, (int)strlen(string));
|
|
while (sc.GetString())
|
|
{
|
|
if (sc.Compare("GIMME"))
|
|
{
|
|
while (sc.GetString())
|
|
{
|
|
if (!sc.Compare(";")) FS_Gimme(sc.String);
|
|
else break;
|
|
}
|
|
}
|
|
else if (sc.Compare("ALLOWJUMP"))
|
|
{
|
|
sc.MustGetNumber();
|
|
if (sc.Number) dmflags = dmflags & ~DF_NO_JUMP;
|
|
else dmflags=dmflags | DF_NO_JUMP;
|
|
while (sc.GetString())
|
|
{
|
|
if (sc.Compare(";")) break;
|
|
}
|
|
}
|
|
else if (sc.Compare("gravity"))
|
|
{
|
|
sc.MustGetFloat();
|
|
level.gravity=(float)(sc.Float*800);
|
|
while (sc.GetString())
|
|
{
|
|
if (sc.Compare(";")) break;
|
|
}
|
|
}
|
|
else if (sc.Compare("viewheight"))
|
|
{
|
|
sc.MustGetFloat();
|
|
double playerviewheight = sc.Float;
|
|
for(int i=0;i<MAXPLAYERS;i++)
|
|
{
|
|
// No, this is not correct. But this is the way Legacy WADs expect it to be handled!
|
|
if (players[i].mo != NULL) players[i].mo->ViewHeight = playerviewheight;
|
|
players[i].viewheight = playerviewheight;
|
|
players[i].Uncrouch();
|
|
}
|
|
while (sc.GetString())
|
|
{
|
|
if (sc.Compare(";")) break;
|
|
}
|
|
}
|
|
else if (sc.Compare("map"))
|
|
{
|
|
FS_MapCmd(sc);
|
|
}
|
|
else if (sc.Compare("gr_fogdensity"))
|
|
{
|
|
sc.MustGetNumber();
|
|
// Using this disables most MAPINFO fog options!
|
|
Renderer->SetFogParams(sc.Number*70/400, 0xff000000, 0, 0);
|
|
}
|
|
else if (sc.Compare("gr_fogcolor"))
|
|
{
|
|
sc.MustGetString();
|
|
level.fadeto = strtol(sc.String, NULL, 16);
|
|
}
|
|
|
|
else
|
|
{
|
|
// Skip unhandled commands
|
|
while (sc.GetString())
|
|
{
|
|
if (sc.Compare(";")) break;
|
|
}
|
|
}
|
|
}
|
|
}
|