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It is now being handled by the controlling code. While of no benefit for GZDoom itself, this finally allows to separate the entire music code into a separate, engine independent project that merely provides streamed music data when not playing on a hardware device (WinMM Midi or CD Audio.) The tight coupling of the music code with the sound backend made this nearly impossible before |
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.. | ||
decoder | ||
mididevices | ||
midisources | ||
streamsources | ||
thirdparty | ||
zmusic | ||
CMakeLists.txt | ||
i_module.cpp | ||
i_module.h |