qzdoom/src/swrenderer/viewport
Christoph Oelckers f4d9ad1123 - extended FTexture::GetPixels and FTexture::GetColumn by a RenderStyle parameter.
Now it is no longer necessary to provide specially set up textures for rendering shaded decals, they can use any PNG texture now that contains a proper red channel.
Handling of the alPh chunk has been removed as a result as it in no longer needed.
2018-03-18 21:33:44 +01:00
..
r_drawerargs.cpp - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
r_drawerargs.h Remove usage of r_viewpoint and r_viewwindow globals from software renderer and poly renderer 2017-03-12 18:54:39 +01:00
r_skydrawer.cpp - extended FTexture::GetPixels and FTexture::GetColumn by a RenderStyle parameter. 2018-03-18 21:33:44 +01:00
r_skydrawer.h - Add model rendering to the software renderer 2017-11-27 23:47:26 +01:00
r_spandrawer.cpp - extended FTexture::GetPixels and FTexture::GetColumn by a RenderStyle parameter. 2018-03-18 21:33:44 +01:00
r_spandrawer.h - Add model rendering to the software renderer 2017-11-27 23:47:26 +01:00
r_spritedrawer.cpp - extended FTexture::GetPixels and FTexture::GetColumn by a RenderStyle parameter. 2018-03-18 21:33:44 +01:00
r_spritedrawer.h - extended FTexture::GetPixels and FTexture::GetColumn by a RenderStyle parameter. 2018-03-18 21:33:44 +01:00
r_viewport.cpp - Add model rendering to the software renderer 2017-11-27 23:47:26 +01:00
r_viewport.h - Add model rendering to the software renderer 2017-11-27 23:47:26 +01:00
r_walldrawer.cpp - Add model rendering to the software renderer 2017-11-27 23:47:26 +01:00
r_walldrawer.h - Add model rendering to the software renderer 2017-11-27 23:47:26 +01:00