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qzdoom/glslang
Christoph Oelckers d3c02c75ba - set the GLSL compiler to always be built as Release.
The compile times for the shaders in debug mode are simply far too long when compiled as Debug.
2019-03-24 14:34:47 +01:00
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glslang - set the GLSL compiler to always be built as Release. 2019-03-24 14:34:47 +01:00
OGLCompilersDLL - set the GLSL compiler to always be built as Release. 2019-03-24 14:34:47 +01:00
spirv - set the GLSL compiler to always be built as Release. 2019-03-24 14:34:47 +01:00