qzdoom/src/swrenderer/viewport
Christoph Oelckers a4d61e6fb1 - everything compiles again.
As a bonus this already fixes several bugs caused by the botched texture scaling implementation the original texture manager came with.
System cursors are currently disabled because they rely on functionality that needs to be moved to different classes.
2018-12-06 20:12:15 +01:00
..
r_drawerargs.cpp - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
r_drawerargs.h Remove usage of r_viewpoint and r_viewwindow globals from software renderer and poly renderer 2017-03-12 18:54:39 +01:00
r_skydrawer.cpp - everything compiles again. 2018-12-06 20:12:15 +01:00
r_skydrawer.h - everything compiles again. 2018-12-06 20:12:15 +01:00
r_spandrawer.cpp - everything compiles again. 2018-12-06 20:12:15 +01:00
r_spandrawer.h - everything compiles again. 2018-12-06 20:12:15 +01:00
r_spritedrawer.cpp - everything compiles again. 2018-12-06 20:12:15 +01:00
r_spritedrawer.h - everything compiles again. 2018-12-06 20:12:15 +01:00
r_viewport.cpp - draw models in mirrors and portals at the right location in the software renderer 2018-06-05 19:36:57 +02:00
r_viewport.h Merge remote-tracking branch 'gzdoom/master' into swmodels 2018-04-13 21:35:21 +02:00
r_walldrawer.cpp - Add model rendering to the software renderer 2017-11-27 23:47:26 +01:00
r_walldrawer.h - Add model rendering to the software renderer 2017-11-27 23:47:26 +01:00