qzdoom/wadsrc/static/zscript/doom/painelemental.txt
Christoph Oelckers 784f7ed671 - converted all of Doom's actors.
- fixed a few problems that were encountered during conversion:
 * action specials as action functions were not recognized by the parser.
 * Player.StartItem could not be parsed.
 * disabled the naming hack for PowerupType. ZScript, unlike DECORATE will never prepend 'Power' to the power's name, it always needs to specified by its full name.
 * states and defaults were not checked for empty bodies.
 * the scope qualifier for goto labels was not properly converted to a string, because it is an ENamedName, not an FName.
2016-10-14 20:08:41 +02:00

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Text

//===========================================================================
//
// Pain Elemental
//
//===========================================================================
class PainElemental : Actor
{
Default
{
Health 400;
Radius 31;
Height 56;
Mass 400;
Speed 8;
PainChance 128;
Monster;
+FLOAT
+NOGRAVITY
SeeSound "pain/sight";
PainSound "pain/pain";
DeathSound "pain/death";
ActiveSound "pain/active";
}
States
{
Spawn:
PAIN A 10 A_Look;
Loop;
See:
PAIN AABBCC 3 A_Chase;
Loop;
Missile:
PAIN D 5 A_FaceTarget;
PAIN E 5 A_FaceTarget;
PAIN F 5 BRIGHT A_FaceTarget;
PAIN F 0 BRIGHT A_PainAttack;
Goto See;
Pain:
PAIN G 6;
PAIN G 6 A_Pain;
Goto See;
Death:
PAIN H 8 BRIGHT;
PAIN I 8 BRIGHT A_Scream;
PAIN JK 8 BRIGHT;
PAIN L 8 BRIGHT A_PainDie;
PAIN M 8 BRIGHT;
Stop;
Raise:
PAIN MLKJIH 8;
Goto See;
}
}