qzdoom/wadsrc/static/zscript/doom/cyberdemon.txt
Christoph Oelckers 784f7ed671 - converted all of Doom's actors.
- fixed a few problems that were encountered during conversion:
 * action specials as action functions were not recognized by the parser.
 * Player.StartItem could not be parsed.
 * disabled the naming hack for PowerupType. ZScript, unlike DECORATE will never prepend 'Power' to the power's name, it always needs to specified by its full name.
 * states and defaults were not checked for empty bodies.
 * the scope qualifier for goto labels was not properly converted to a string, because it is an ENamedName, not an FName.
2016-10-14 20:08:41 +02:00

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//===========================================================================
//
// Cyberdemon
//
//===========================================================================
class Cyberdemon : Actor
{
Default
{
Health 4000;
Radius 40;
Height 110;
Mass 1000;
Speed 16;
PainChance 20;
Monster;
MinMissileChance 160;
+BOSS
+MISSILEMORE
+FLOORCLIP
+NORADIUSDMG
+DONTMORPH
+BOSSDEATH
SeeSound "cyber/sight";
PainSound "cyber/pain";
DeathSound "cyber/death";
ActiveSound "cyber/active";
Obituary "$OB_CYBORG";
}
States
{
Spawn:
CYBR AB 10 A_Look;
Loop;
See:
CYBR A 3 A_Hoof;
CYBR ABBCC 3 A_Chase;
CYBR D 3 A_Metal;
CYBR D 3 A_Chase;
Loop;
Missile:
CYBR E 6 A_FaceTarget;
CYBR F 12 A_CyberAttack;
CYBR E 12 A_FaceTarget;
CYBR F 12 A_CyberAttack;
CYBR E 12 A_FaceTarget;
CYBR F 12 A_CyberAttack;
Goto See;
Pain:
CYBR G 10 A_Pain;
Goto See;
Death:
CYBR H 10;
CYBR I 10 A_Scream;
CYBR JKL 10;
CYBR M 10 A_NoBlocking;
CYBR NO 10;
CYBR P 30;
CYBR P -1 A_BossDeath;
Stop;
}
}