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96d328de9b
For some files that had the Doom Source license attached but saw heavy external contributions over the years I added a special note to license all original ZDoom code under BSD.
66 lines
2 KiB
C++
66 lines
2 KiB
C++
//-----------------------------------------------------------------------------
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//
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// Copyright 1993-1996 id Software
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// Copyright 1999-2016 Randy Heit
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// Copyright 2002-2016 Christoph Oelckers
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see http://www.gnu.org/licenses/
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//
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//-----------------------------------------------------------------------------
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//
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#ifndef __M_MISC__
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#define __M_MISC__
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#include "basictypes.h"
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#include "zstring.h"
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class FConfigFile;
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class FGameConfigFile;
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class FIWadManager;
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extern FGameConfigFile *GameConfig;
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bool M_WriteFile (char const *name, void *source, int length);
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int M_ReadFile (char const *name, uint8_t **buffer);
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int M_ReadFileMalloc (char const *name, uint8_t **buffer);
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void M_FindResponseFile (void);
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// [RH] M_ScreenShot now accepts a filename parameter.
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// Pass a NULL to get the original behavior.
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void M_ScreenShot (const char *filename);
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void M_LoadDefaults ();
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bool M_SaveDefaults (const char *filename);
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void M_SaveCustomKeys (FConfigFile *config, char *section, char *subsection, size_t sublen);
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FString M_ZLibError(int zerrnum);
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// Get special directory paths (defined in m_specialpaths.cpp)
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#ifdef __unix__
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FString GetUserFile (const char *path); // Prepends ~/.zdoom to path
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#endif
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FString M_GetCachePath(bool create);
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FString M_GetAutoexecPath();
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FString M_GetCajunPath(const char *filename);
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FString M_GetConfigPath(bool for_reading);
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FString M_GetScreenshotsPath();
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FString M_GetSavegamesPath();
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#endif
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